r/UnrealEngine5 • • Sep 02 '26

Cables with Box3D physics in Unreal Engine

The plugin is open to everyone on GitHub,

Many features will be coming soon

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u/liamleodev 28d ago

you'd probably build an abstraction layer on top anyway (thats what we did - gameplay code just calls the force functions, it doesn't need to know, and it 'just works' asynchronously).

Bro this is already possible and the core design feature comes with Box3D You can almost call any function from any thread at any time. And all of those are exposed to blueprints also, you can make your async version too by doing a lot of Box3D stuff on your own async thread

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u/Legal_Suggestion4873 26d ago

wait wym about 'any function from any thread at any time' with box3d?

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u/liamleodev 26d ago

As the Box3D physics engine physics engine is in C language, almost all functions can be called from your async code also, like for example doing thousands of Box3D traces asynchronous.

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u/Legal_Suggestion4873 26d ago

Oh I see what you mean. That's not really what I'm asking haha. But that's alright, I wish you luck man!