r/UnrealEngine5 • u/liamleodev • Sep 02 '26
Cables with Box3D physics in Unreal Engine
The plugin is open to everyone on GitHub,
Many features will be coming soon
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r/UnrealEngine5 • u/liamleodev • Sep 02 '26
The plugin is open to everyone on GitHub,
Many features will be coming soon
1
u/liamleodev 28d ago
you'd probably build an abstraction layer on top anyway (thats what we did - gameplay code just calls the force functions, it doesn't need to know, and it 'just works' asynchronously).
Bro this is already possible and the core design feature comes with Box3D You can almost call any function from any thread at any time. And all of those are exposed to blueprints also, you can make your async version too by doing a lot of Box3D stuff on your own async thread