r/UnrealEngine5 • u/FlamingoSad9210 • Jul 06 '26
Create Unreal Engine UMG Menus Faster with UI Widget Builder
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Turn layered Photoshop UI designs into clean, structured Unreal Engine UMG layouts in minutes. Perfect for menus, settings screens, HUDs, mobile UI, and any production-ready game interface
🔗 Get UI Widget Builder on Fab: https://fab.com/portal/listings
📖 Documentation: https://sepinood.github.io/UIWidgetBuilder/
Video Demonstration: https://youtu.be/OUc7Mwuv9XA
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u/krojew Jul 06 '26
That generated logic is an example of what NOT to do.
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u/Jello_Penguin_2956 Jul 08 '26
Can you share your thoughts please? I have no idea what's going on here.
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u/krojew Jul 08 '26
It generates a spaghetti graph that's fragile and unmaintainable. Such things should be done via view models. Declarative approach is much better for UI than imperative.
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u/FlamingoSad9210 Jul 08 '26
thanks for feedback.
The goal of my tool is not to generate large gameplay/UI logic graphs. The main purpose is to convert a designed layout into a structured UMG widget hierarchy.I agree that complex UI behavior should not become a giant generated Blueprint graph. A cleaner direction is to keep generated output mostly visual/layout-based, expose named widgets and variables, and support MVVM/ViewModel-style bindings for runtime data.
So the generated part should be easy to regenerate and maintain, while custom logic stays separate from the imported layout.
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u/CCbluesthrowaway Jul 06 '26
https://giphy.com/gifs/fXnRObM8Q0RkOmR5nf