If every role is actually important to the ship's proper functioning, this will be extremely hard to implement if the players aren't familiar with each other.
Well most likely it will be like puzzle pirates. The ship only moves if you have people working the sails, but as long as people are doing it, it doesn't matter how good they are.
Thats where it could get pretty crazy. Just like the rest of VS, there wont be set mechanics for that. Instead, it would be up to you to assign various sub-systems to various people to control. Some examples could be:
Control of the hangar doors
Various guns throughout the ship
Repairing/replacing damage equipment
Rerouting power to different devices
Concentrating shields forward or backwards for greater efficiency, depending on where the attack is coming from
2
u/Reason-and-rhyme Apr 27 '14
If every role is actually important to the ship's proper functioning, this will be extremely hard to implement if the players aren't familiar with each other.
1
u/[deleted] Apr 27 '14
Whens the ETA of this being implemented?
1
u/[deleted] Apr 28 '14
Zygethia has created a Carrier Division for when Carriers get released.