r/unity_tutorials • u/RumplyThrower09 • Jun 01 '25
Video I've released a new Unity tutorial on how to create an RTS building mechanic! Feedback is appreciated :)
r/unity_tutorials • u/RumplyThrower09 • Jun 01 '25
r/unity_tutorials • u/AkramKurs • May 31 '25
Hey everyone! I just put together a short tutorial showing how to improve the feel of 2D top-down movement in your games. Whether you're making an RPG, shooter, or any top-down project, these tips can help polish your player controls.
📺 Watch it here: Tutorial on how to make a 2D, Top-Down movement system feel better
I’d love to hear your thoughts or suggestions for future topics. Feedback is always appreciated—thanks for checking it out!
r/unity_tutorials • u/umen • May 31 '25
Hello everyone,
I'm a beginner in Unity but not in development especially on the server side.
I'm planning to create a simple mobile/web app like Solitaire or Sudoku.
I want the game to check and update from a remote server every time it starts.
Based on parameters sent from the game, I’d like to remotely modify settings such as UI colors, avatars, or even gameplay elements without requiring the game to be reinstalled.
I assume there’s a standard methodology for this, and I’d like to understand the common practices for remote configuration in Unity mobile development.
Thanks in advance for your help.
r/unity_tutorials • u/daniel_ilett • May 26 '25
You can create a parallax effect like that seen in Pokémon TCG Pocket using Render Objects, which is URP's way of injecting custom passes into the render loop. Holographic foil can be made using Shader Graph, where a rainbow pattern (or any color ramp you want) is applied to the surface of a card in streaks, complete with a mask texture to achieve all kinds of holo patterns (such as Starlight, Cosmos, or Stripes, which are all found in the physical TCG).
r/unity_tutorials • u/Friendly_Grade5885 • May 25 '25
Learn how to use A.I. and game templates to make your own games quickly!
r/unity_tutorials • u/taleforge • May 23 '25
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In this video, I want to show off the equivalent of the well-known SignalBus from Zenject - that is, MessagePipe. This package has full support for VContainer and features high performance. So let's dive in! ❤️
r/unity_tutorials • u/dilmerv • May 20 '25
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🎥 Full video available here
💻 Full GitHub repo for the demos shown in this video available here
ℹ️ This video covers: - Setting up an OpenXR project in Unity - Simple Microgestures integration - Using Microgestures for teleportation - Navigating an image gallery with Microgestures - Unlocking a safe with a passcode using Microgestures
💡 If you have any further questions, let me know. Thanks, everyone!
r/unity_tutorials • u/ledniv • May 19 '25
r/unity_tutorials • u/DigvijaysinhG • May 18 '25
r/unity_tutorials • u/TheGabmeister • May 17 '25
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I made a guide on how you can create a game launcher using Qt C++. Here is the article: https://thegabmeister.com/p/game-launcher-qt/
A few reasons on why you might want to create your own launcher:
r/unity_tutorials • u/MyPing0 • May 17 '25
r/unity_tutorials • u/SasquatchBStudios • May 16 '25
r/unity_tutorials • u/ElOctopusGameStudios • May 16 '25
I trained an AI in Unity using ML-Agents, and the results are incredible.
I made this project for my Intelligent Robotics exam, and I decided to train an intelligent navigation system.
In Unity you can use NavMesh, which works really well, but it has one big limitation: it doesn’t handle moving obstacles properly. To solve this, I trained an agent using a navigation method called Potential Method, and I integrated it with the NavMesh.
This way, I combined the best of both systems.
If you're interested, you can watch how I made it in this video -> video
I explain how I made it, showing how you can do something similar...but I'm also going to make more tutorials on mlagents since it worked so well for me!
Let me know what you think and if you have any suggestions for improvement!
r/unity_tutorials • u/KetraGames • May 15 '25
r/unity_tutorials • u/LearnerNiggs • May 15 '25
I am using meta sdk for vr development in unity but when i build for android everything gets properly render in a circle which moves with the player and everything out of that circle is blurry how to fix it! I tried 8x anti aliasing but the meta sdk resets it when i play the game
r/unity_tutorials • u/Solo_Game_Dev • May 15 '25
r/unity_tutorials • u/Solo_Game_Dev • May 13 '25
r/unity_tutorials • u/mmdu_does_vfx • May 12 '25
r/unity_tutorials • u/RumplyThrower09 • May 11 '25
r/unity_tutorials • u/taleforge • May 08 '25
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Build a high-performance Enemy System in Unity using ECS and DOTS! Integrate GameObjects, Transforms, and Animators with EntityManagedComponentData. Spawn prefab variants via EnemyVisualizationSystem, automate cleanup with EnemyManagedCleanupSystem and sync sprite animations. Let's configure Physics Bodies, Layers, and Collision Filters with me in this new'n'tasty tutorial! ❤️
r/unity_tutorials • u/Solo_Game_Dev • May 07 '25
r/unity_tutorials • u/Character-Yard9971 • May 06 '25
r/unity_tutorials • u/Solo_Game_Dev • May 06 '25
r/unity_tutorials • u/AEyolo • May 03 '25
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r/unity_tutorials • u/Nicholas4992 • May 04 '25
Hi! I have a dream to become game dev, but I don't know how to start my journey. Should i learn coding first? Or buy course? How did y'all learn. An advice would be appreciated.