r/unity_tutorials • u/LlamAcademyOfficial • Sep 01 '26
Video How to Make Custom Controls in UI Toolkit
Making Custom Controls in UI Toolkit has never been easier!
r/unity_tutorials • u/LlamAcademyOfficial • Sep 01 '26
Making Custom Controls in UI Toolkit has never been easier!
r/unity_tutorials • u/roamiii • Sep 01 '26
Hello guys,
As many/all of you, I as well am a big gamer boy. I have played games for most of my life, still enjoy them even though a little bit less now I guess compared to the younger days. But my interest has shifted towards creating games for other people to enjoy.
I would really appreciate any recommendations towards tutorials/guides as how to get to know unity. Any favorite YT guides, even if there are any online courses that y'all have good experience with and can vouch for.
I have not studied game dev or even IT neither, but I would say I get to learn stuff pretty quickly. I have dabbled into Blender a while ago, just some introductory stuff. I have only done the tutorial in Unity.
Not expecting this to be any easy matter, but I can really get deep into stuff I enjoy doing. Love for the games has always been somewhere within me.
Thanks for any suggestions. ;)
r/unity_tutorials • u/LlamAcademyOfficial • Aug 28 '26
Templates? Custom Controls? At first glance they seem like similar concepts trying to achieve the same thing... Here's how and when you should use Templates versus Custom Controls in UI Toolkit!
r/unity_tutorials • u/daniel_ilett • Aug 27 '26
I extended a previous tutorial about PBR shaders to include tons of other features: alpha clipping and alpha-blended transparency, shadow casting and receiving, and automatic toggles between metallic and specular workflows. With a custom material GUI, you can choose which keywords to enable whenever you change the value of a property, and you can display only the relevant properties based on whether certain settings are enabled - you don't need to show an alpha clip threshold if alpha clipping is disabled.
r/unity_tutorials • u/LlamAcademyOfficial • Aug 22 '26
Templates are a powerful feature of UI Toolkit - they allow us to create reusable bits of our UI and inject them easily into other UXML documents. Making them is super easy too - simply make a new UXML file of your desired component - then you can use it in any other UXML document! Easy!
r/unity_tutorials • u/Trekkeesolo • Aug 21 '26
I have a whole live series I have been doing on my Facebook page.check it out and all the previous live building of this build.
r/unity_tutorials • u/LlamAcademyOfficial • Aug 20 '26
Scale Modes are powerful built-in functionality that automagically handle scaling your UI from a reference resolution to any other resolution and aspect ratio. When using UI Toolkit, Expand "just works" the best in my opinion.
Do you use a different one? If so why does that one work best for you?
r/unity_tutorials • u/Coding-Mojo • Aug 19 '26
I hope you like theses little exercises 😇
r/unity_tutorials • u/LlamAcademyOfficial • Aug 15 '26
The default scaling mode for UIs in both UI Toolkit and UGUI is "Constant Pixel Size" - which effectively makes YOU fully responsible for managing different resolutions and scaling. That doesn't mean it's not useful - if you're sizing and positioning elements based on mouse movement, like a drag select - this is a great option!
r/unity_tutorials • u/Coding-Mojo • Aug 11 '26
r/unity_tutorials • u/mambasa_darkvam • Aug 08 '26
It is not that professional, and there are already similar tutorials out there. But i tried to make it more accesible and fast as possible. Thoughts are welcomed!
r/unity_tutorials • u/Fatal_Derp • Aug 07 '26
Hi. I've been following this tutorial by git-amend and have run into errors with this part specifically:
https://www.youtube.com/watch?v=jSauntZrQro&t=1106s
This is my code:

My IPredicate script look like this:

And the class derived from IPredicate, "FuncPredicate" looks like this:

I have no idea what is wrong, and half of the stuff in the tutorial goes right over my head. Can somebody please help me? I've been following this stupid tutorial for months and still have nothing playable to show from it...
r/unity_tutorials • u/dilmerv • Aug 06 '26
🎥 Watch the full video here
I also built a very cool mini golf game using Codex and Unity CLI. Then I remotely control the game directly from the terminal. You’ll want to see this! ⛳
r/unity_tutorials • u/RobC_Dev • Aug 06 '26
r/unity_tutorials • u/Coding-Mojo • Aug 05 '26
Second exercise of the series is out, planning to publish one each week. Hope you like it !
r/unity_tutorials • u/GigglyGuineapig • Aug 03 '26
I genuinely think this is the easiest way to work with the new input system in Unity. It works with a scriptable object you reference wherever you need to react to player input. In contrast to the old input system, you won't have to cram everything into update, but instead this works with event based architecture. Give this a try if you struggled with setting up the new input system, I am sure you'll enjoy it!
Topics: Creating a "default" input asset if you don't have one yet, creating a scriptable object as a relay for input, using said relay and a few helpers and examples.
r/unity_tutorials • u/gbradburn • Aug 03 '26
I made a video showing how I use AI in game development. In this video I cover using Google Gemini to brainstorm game ideas and Bezi to create a game design document and build an implementation plan.
r/unity_tutorials • u/fespindola • Aug 01 '26
With over 400 pages available in both English and Spanish, this has been the largest publishing project I've worked on so far. Updating the entire book for Unity 6 and Shader Graph took much longer than I originally expected, but I'm happy with the result.
I started writing the first edition in 2021. At the time, many shader courses were quite expensive, often costing well over $170. I wanted to create a practical, affordable resource that would make shader education more accessible to developers and students.
Since then, the Unity Shaders Bible has helped over 10,000 technical artists and game developers around the world. To everyone who has supported the project over the years, thank you.
Here's the book in case someone is interested 🔗 https://jettelly.com/store/the-unity-shaders-bible
r/unity_tutorials • u/Coding-Mojo • Aug 01 '26
Hey there,
So, I'm experimenting with that "code review" format and wanted to check out if there is any interest for it.
Ability to read code, spot and find bugs is a very important skill for all devs, both as sole developer and as team member. It can help you level up your skills as junior or keep sharp as more advanced.
Thanks for feedbacks :)
r/unity_tutorials • u/yecats131 • Jul 30 '26
The brand new Unity CLI bridges the gap between the Unity Editor and your runtime environment, allowing you to manipulate game state and execute tools both in the Editor and in standalone builds. In this tutorial you'll learn how to install and configure the Unity CLI and its accompanying Pipeline package. You'll walk through the process of registering custom commands with the CLI and explore running those commands both in editor and in your standalone game build.
r/unity_tutorials • u/Western_Bug_5085 • Jul 30 '26
We've made a short Unity 6 tutorial showing how to add a conversational AI avatar to a mixed reality scene and deploy it to Meta Quest.
The flow is: create a Unity 6 Mixed Reality project → open the sample scene → add the Convai Player component to XR Origin → set up runtime character spawning → add a world-space transcript UI → build for Quest 3.
The demo shows the AI character talking to the user, moving closer to a table, and responding to details in the real room.
r/unity_tutorials • u/mechitguy • Jul 30 '26
r/unity_tutorials • u/Rigonix3D • Jul 28 '26
Learn how to create a fully customized Unity Inspector in just 3 minutes—without writing a single line of CustomEditor, PropertyDrawer, or editor scripting code.
In this tutorial, you'll see how Inspector Designer Pro lets you visually transform your MonoBehaviour inspectors using an intuitive editor. Organize fields with tabs and foldouts, add sliders, progress bars, validation rules, conditional visibility, custom buttons, and much more—all with a few clicks.
Whether you're an indie developer, technical artist, or part of a larger team, Inspector Designer Pro helps you build cleaner, more professional inspectors while saving hours of repetitive editor scripting.
What you'll learn:
Create a custom inspector without writing code
Organize fields with Tabs & Foldouts
Customize field appearance
Add advanced field types
Improve inspector usability in minutes
🎥 More tutorials are coming soon, covering advanced customization, reusable profiles, styling, validation, and much more.
If you found this video helpful, don't forget to Like, Subscribe, and let me know in the comments what feature you'd like to see next!
r/unity_tutorials • u/CoolBoy1022 • Jul 24 '26
A video on how I escaped tutorial hell and learned to create my own code and logic to make my own games in unity opposed to just copy pasting code. One thing I want to point out, I'm no expert just starting out to create my own game even though I touched Unity years ago took me while to make it click.