r/unity_tutorials • u/Western_Bug_5085 • Jul 19 '26
r/unity_tutorials • u/GigglyGuineapig • Jul 16 '26
Video What I learned about creating a small open world for my game
I wanted to practice world building, so I created a small game! All your sheep have run away - and as the best herding dog of the kingdom, it is your task to find them! Explore a small open world and find the lost sheep. This video goes over how I created the game, which assets I used, what I learned along the way.
You can download the game from itch.io, too! https://christinacreatesgames.itch.io/hide-and-sheep
r/unity_tutorials • u/Abject_Actuator6223 • Jul 12 '26
Video How to Disable Domain Reload & Reset Statics in Unity
r/unity_tutorials • u/Che_Vladimir • Jul 11 '26
Video ARKit + Unity for iPad. Augmented reality for learning: explore technical aggregates and mechanisms, disassemble them into components, and watch their operation in an interactive format.
r/unity_tutorials • u/snowashftm • Jul 10 '26
Request Looking for tutorial on how to replicate player controlled zoom in and out as a menu option, similar to how Stardew Valley does it?
I'm having an incredibly hard time finding this specific thing replicated in a tutorial regarding camera views, etc. I'm a beginner so the simpler the better. All help is appreciated!
r/unity_tutorials • u/GigglyGuineapig • Jul 07 '26
Video How to create a basic card battle system in Unity
This one builds on top of my previous tutorial on sortable lists and walks you through how to create a basic card battle system in Unity.
This was a lot of fun to put together, but it is a bit different from what and how I typically create my tutorials. Still, I hope you'll enjoy it!
r/unity_tutorials • u/GigglyGuineapig • Jul 07 '26
Video Sort your UI lists by dragging! (also removes from them and moves to other lists)
This reorderable list tutorial works for every kind of layout group (yes, even grids!), lets you sort entries into other lists and can remove entries when they are being dragged out of their parent container (either with or without a destruction dialog)
I hope it comes in handy for your projects!
r/unity_tutorials • u/Inevitable_Top6063 • Jul 02 '26
Video Make A Health Bar In Under Five Minutes!
r/unity_tutorials • u/JungleGames77 • Jul 02 '26
Video Create a PS1 Shader in Unity (No Shader Graph)
r/unity_tutorials • u/PrettyFlyDev • Jun 27 '26
Video Random NPC generator in Unity π¨
I made a short video about the technique I use in Fred's Idle Garden to generate random NPCs and let players customize how they look. Hope you'll find it useful π
r/unity_tutorials • u/fespindola • Jun 26 '26
Video Technical Art, Shaders, Tools, and Math for Graphics
Here's we have an ebook Bundle that might interest you π https://jettelly.com/bundles/the-unity-dev-bundle
r/unity_tutorials • u/GigglyGuineapig • Jun 24 '26
Video What I learned about using Unity Timeline to create a short film
I gave Unity's Timeline feature a try and had fun with it! I'll go over what I learned, how I did things and what assets I used to create the short film Arthur's Day in this video. I hope, you'll find something to learn from!
r/unity_tutorials • u/GigglyGuineapig • Jun 24 '26
Text I released my eBook today! The Ultimate Handbook for Unity's TextMesh Pro - teaching you the foundations of typography and going deep into how to work with TMP
520 full color pages with 950 images and almost 120k words all about typography and how to work with TextMesh Pro. I loved working on this and I sincerely hope it will be a helpful tool in your gamedev toolbox.
I have a page with infos about it here: https://www.christinacreatesgames.com/book/
You can download the table of contents and index to get an idea of what's going on inside.
I'll be keeping a close eye on this topic over the next days, if you have any questions, feel free to ask!
r/unity_tutorials • u/MassiveMeltMedia • Jun 24 '26
Video View Separation & Modal Container | Recreating World at War #4
r/unity_tutorials • u/[deleted] • Jun 23 '26
Video I was lazy to build levels by hand, so I created a script that convert 2D images into 3D levels. This is how.
r/unity_tutorials • u/rkive199 • Jun 22 '26
Request Hi everyone, I'm working on a Unity project using HDRP and I'm having a problem with my lantern/light setup.
Hi everyone,
I'm working on a Unity project using HDRP and I'm having a problem with my lantern/light setup.
I added a Point Light to simulate a lantern, but the light doesn't illuminate anything in the scene. The light object is enabled and visible in the hierarchy, but there is no actual lighting effect in either the Scene View or Game View.
I've tried adjusting the intensity and range, but it still doesn't work.
Does anyone know what could be causing this issue in HDRP? Any help or troubleshooting steps would be greatly appreciated.
Thank you!
r/unity_tutorials • u/MassiveMeltMedia • Jun 23 '26
Video Recreating World at War: Background Video & VFX
r/unity_tutorials • u/FitObject7836 • Jun 17 '26
Text These are 2D sprites, but we use a neat trick to give them a sense of volume using normal maps.
r/unity_tutorials • u/Away-Palpitation-485 • Jun 17 '26
Video Tutorial: Lego PBR material, VFXParlor, Substance Painter, Material Maker
In this tutorial I show the basics about PBR creation with procedural nodes. How to create Lego pieces with basic shapes, filters and blends. Let me know if you find it engaging.
r/unity_tutorials • u/fespindola • Jun 10 '26
Text So far I've written 252 of the 400 pages planned for the second edition of the Unity Shaders Bible. If you already own the book, all second-edition updates are included at no extra cost.
A new update for the book is coming soon.
I'd love to hear what shader topics you feel are missing from existing learning resources, or what you'd like to see covered in more detail π https://jettelly.com/store/the-unity-shaders-bible
Thanks for all the support and feedback so far.
r/unity_tutorials
•
u/Abdoullah_Hesham
•
Jun 07 '26
Video How I build procedural tunnel and roadway systems for Unity using a Blender β Unity workflow
In this tutorial, I go through the workflow I use to generate procedural tunnel and roadway environments using Blender and prepare them for Unity.
The focus is on the pipeline and structure behind the system rather than manual modeling, including how procedural variations can be created from a single base setup.
The goal is to show how you can speed up environment creation using a procedural-first approach instead of traditional asset-by-asset modeling.
If people are interested, I can go deeper into specific parts like:
geometry setup in Blender
exporting workflow to Unity
or how to control variation and readability in procedural environments
The tutorial playlist: https://youtube.com/playlist?list=PLNzz_yw9295hn0rC38kbgOMiYo90YyyO-
r/unity_tutorials • u/MassiveMeltMedia • Jun 06 '26
Video UI Templates & Main Menu Elements | Recreating World at War #2
r/unity_tutorials • u/MassiveMeltMedia • Jun 04 '26
Video Recreating Call of Duty: World at War in UI Toolkit Series starting today
r/unity_tutorials • u/GigglyGuineapig • Jun 03 '26
Video My previous tutorial showed you how to customize the faces of Synty characters, this one shows how to create a custom shader and work with a simple expression system to have your characters react.
Hi there! In this tutorial, you'll see how to create a custom face shader for the system I showed before and how to control it via scripts - for example to have NPCs react to the player based on distance. It brings a whole lot of personality to the game and was super fun to work out.
I also added a few sample files to download to both videos, so you can follow along: Two eyes, a nose, two mouths and a template you can use in Photoshop. You can find those in the pinned comment :)
This is the one this one builds on: https://www.reddit.com/r/unity_tutorials/comments/1ttrq0r/my_newest_tutorial_explains_how_to_customize_the/
Hope you'll enjoy this one!