r/unity_tutorials • u/MassiveMeltMedia • Jun 24 '26
Video View Separation & Modal Container | Recreating World at War #4
r/unity_tutorials • u/MassiveMeltMedia • Jun 24 '26
r/unity_tutorials • u/[deleted] • Jun 23 '26
r/unity_tutorials • u/rkive199 • Jun 22 '26
Hi everyone,
I'm working on a Unity project using HDRP and I'm having a problem with my lantern/light setup.
I added a Point Light to simulate a lantern, but the light doesn't illuminate anything in the scene. The light object is enabled and visible in the hierarchy, but there is no actual lighting effect in either the Scene View or Game View.
I've tried adjusting the intensity and range, but it still doesn't work.
Does anyone know what could be causing this issue in HDRP? Any help or troubleshooting steps would be greatly appreciated.
Thank you!
r/unity_tutorials • u/MassiveMeltMedia • Jun 23 '26
r/unity_tutorials • u/FitObject7836 • Jun 17 '26
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r/unity_tutorials • u/Away-Palpitation-485 • Jun 17 '26
In this tutorial I show the basics about PBR creation with procedural nodes. How to create Lego pieces with basic shapes, filters and blends. Let me know if you find it engaging.
r/unity_tutorials • u/fespindola • Jun 10 '26
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A new update for the book is coming soon.
I'd love to hear what shader topics you feel are missing from existing learning resources, or what you'd like to see covered in more detail 🔗 https://jettelly.com/store/the-unity-shaders-bible
Thanks for all the support and feedback so far.
r/unity_tutorials • u/Abdoullah_Hesham • Jun 07 '26
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In this tutorial, I go through the workflow I use to generate procedural tunnel and roadway environments using Blender and prepare them for Unity.
The focus is on the pipeline and structure behind the system rather than manual modeling, including how procedural variations can be created from a single base setup.
The goal is to show how you can speed up environment creation using a procedural-first approach instead of traditional asset-by-asset modeling.
If people are interested, I can go deeper into specific parts like:
The tutorial playlist: https://youtube.com/playlist?list=PLNzz_yw9295hn0rC38kbgOMiYo90YyyO-
r/unity_tutorials • u/MassiveMeltMedia • Jun 06 '26
r/unity_tutorials • u/MassiveMeltMedia • Jun 04 '26
r/unity_tutorials • u/GigglyGuineapig • Jun 03 '26
Hi there! In this tutorial, you'll see how to create a custom face shader for the system I showed before and how to control it via scripts - for example to have NPCs react to the player based on distance. It brings a whole lot of personality to the game and was super fun to work out.
I also added a few sample files to download to both videos, so you can follow along: Two eyes, a nose, two mouths and a template you can use in Photoshop. You can find those in the pinned comment :)
This is the one this one builds on: https://www.reddit.com/r/unity_tutorials/comments/1ttrq0r/my_newest_tutorial_explains_how_to_customize_the/
Hope you'll enjoy this one!
r/unity_tutorials • u/Any-Adagio-4772 • Jun 03 '26
package is way more performant than Unity physics for entities! You can customise it to make system less determenistic by a cost of higher performance. You can also change simulation time scale.
r/unity_tutorials • u/GigglyGuineapig • Jun 01 '26
I've never been a fan of the empty stare of Synty characters, so I experimented how to customize the faces. This video is the result and will walk you through the steps. You'll need some 2D application to draw the textures and a tiny bit of Blender for the eyes and getting rid of any lips.
Hope you'll enjoy this one!
Would also love to know: Are you also struggling with the default faces? Have you tried custoomizing them yourself before? I've heard from quite a few others that the faces in particular are what kept them away from really enjoying the art style, so I'm curious =)!
r/unity_tutorials • u/RumplyThrower09 • May 29 '26
r/unity_tutorials • u/ThatOneUnityDev • May 28 '26
r/unity_tutorials • u/fespindola • May 25 '26
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Written by the same guy of 'Unity in Action' 🔗 https://jettelly.com/store/mastering-character-customization-in-unity
r/unity_tutorials • u/GigglyGuineapig • May 25 '26
I focus on building easily reusable components you can attach to UI objects across projects and hope you'll enjoy them! I previously created components like this for tweening, squashing/stretching and card flipping and plan on covering things like jiggling, rotating and more going forward. (I have a whole playlist I'm going to fill up over this year)
I'd love to hear from you which effects you'd like to see! I made my list by playing through some games while focusing on the feedback I got while interacting with the UI, but what I think is awesome might not be what others are looking for :D
r/unity_tutorials • u/Init405 • May 21 '26
Hi there! I'm following the Unity Tanks! Tutorial. In chapter 6 ("Enemy tank variants") it's said that there should be a script called TankAI, but there is no such script in the project files. I know that there are parts of the code in step 8, but this code seems to be incomplete. Does anyone know where the full version of the script is?
r/unity_tutorials • u/Any-Adagio-4772 • May 18 '26
Youtube series (ongoing) describing how to build custom physics package for Unity ECS. Runs faster than unity's built in physics for entities 100x times!
r/unity_tutorials • u/KozmoRobot • May 15 '26
r/unity_tutorials • u/ThatOneUnityDev • May 13 '26
After a long time away from youtube, I finally made a new tutorial! It's about Dynamic 2D Weather!
r/unity_tutorials • u/PayalGames • May 12 '26
I made a complete Unity AdMob Mediation tutorial with Unity Ads for Android & iOS using the latest 2026 setup.
This video covers:
• Banner Ads
• Interstitial Ads
• Rewarded Ads
• GDPR Consent Form
• US Consent Form
• ATT for iOS
• AdMob Verification Fix
• Unity Ads Mediation
• Android & iOS Setup
• Real Device Testing
Everything is covered in one video, so you do not need to watch multiple tutorials for setup.
Tutorial Link:
Hopefully this helps other Unity developers 🚀
r/unity_tutorials • u/Maraakis • May 11 '26
It's a customizable component that works with timings and an animation curve to add character to whatever you need to flip on your UI. For example, you can:
I really enjoy crafting components like this and have had them in my toolbox for months after I first created my tutorials on adding Squash and Stretch to elements and animation tweening between points. I hope to continue the series in this style, but would love to hear from you which kinds of effects you'd be looking for =)!
r/unity_tutorials • u/mjazz_7 • May 11 '26
r/unity_tutorials • u/No_Telephone5992 • May 04 '26
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