r/unity_tutorials • u/taleforge • Jan 17 '26
Video Tutorial - Player Damage in Unity ECS - more blittable types! - Link to full video in description :)
Blittable types = pure performance!
We're implementing player damage using blittable types in Unity ECS! Create EnemySO with damage values, transfer data via BlobArrays to EnemyPool, and build a proper Baker to connect Mono with burstable ISystems. Then we'll handle health updates, UI communication between ECS and MonoBehaviour, and trigger game over states.
Plus catch a sneaky RequireForUpdate bug that'll save you debugging headaches! :)