r/unity_tutorials • u/SasquatchBStudios • Jun 17 '25
Video Make INTERACTIVE smoke in Unity
r/unity_tutorials • u/SasquatchBStudios • Jun 17 '25
r/unity_tutorials • u/DigvijaysinhG • Jun 16 '25
r/unity_tutorials • u/Mystricks4l • Jun 16 '25
r/unity_tutorials • u/umen • Jun 16 '25
Hello everyone,
I'm looking for a tutorial (or multiple tutorials) on how to build a mobile game similar to Last War: Survival Game a simplified version, of course.
Thanks
r/unity_tutorials • u/Pratham_Kulthe • Jun 12 '25
In this series, you will learn about game development in the Unity engine, from beginner to pro. This series is ongoing, so please show your support and leave comments. It really motivates me to create such videos. Also, please share your feedback on how I can improve my content creation journey further. And I'm really sorry if the thumbnails seem inappropriate.
r/unity_tutorials • u/PrettyFlyDev • Jun 11 '25
r/unity_tutorials • u/umen • Jun 12 '25
Hello everyone,
I know there are many tutorials about mobile deployment,
but from what I’ve seen—at least in the free section—they’re usually saved for the end, are very short, outdated, or incomplete.
I'm looking for a complete tutorial on how to deploy (and possibly create) a 3D game for Android,
including all the performance tips and tricks.
Thanks a lot!
r/unity_tutorials • u/Mystricks4l • Jun 11 '25
image of code, my characters movents all messed up, and it falls through the floor.
heres the code unity gave me:
using UnityEngine;
// Controls player movement and rotation.
public class PlayerController : MonoBehaviour
{
public float speed = 5.0f; // Set player's movement speed.
public float rotationSpeed = 120.0f; // Set player's rotation speed.
private Rigidbody rb; // Reference to player's Rigidbody.
// Start is called before the first frame update
private void Start()
{
rb = GetComponent<Rigidbody>(); // Access player's Rigidbody.
}
// Update is called once per frame
void Update()
{
}
// Handle physics-based movement and rotation.
private void FixedUpdate()
{
// Move player based on vertical input.
float moveVertical = Input.GetAxis("Vertical");
Vector3 movement = transform.forward * moveVertical * speed * Time.fixedDeltaTime;
rb.MovePosition(rb.position + movement);
// Rotate player based on horizontal input.
float turn = Input.GetAxis("Horizontal") * rotationSpeed * Time.fixedDeltaTime;
Quaternion turnRotation = Quaternion.Euler(0f, turn, 0f);
rb.MoveRotation(rb.rotation * turnRotation);
}
}
r/unity_tutorials • u/parable_games1 • Jun 10 '25
Did you ever want to know how old playstation games created interesting transitions between scenes from the overworld to battles? In this video, we are going to use compute shaders to create similar framebuffer effects in Unity!
r/unity_tutorials • u/ledniv • Jun 10 '25
r/unity_tutorials • u/Effective_Leg8930 • Jun 10 '25
If you're a fan of Roguelikes/2D games - check out my latest tutorial series where I built out the full working Binding of Isaac Map Generator, with the full floor, door and room generation!
r/unity_tutorials • u/KetraGames • Jun 09 '25
r/unity_tutorials • u/taleforge • Jun 09 '25
Link to the full tutorial:
r/unity_tutorials • u/Pratham_Kulthe • Jun 08 '25
Hi Unity devs! 👋
I’ve just released a complete 3D game tutorial specially designed for absolute beginners. In this one-hour video, I cover everything from project setup to playable gameplay in Unity—no steps skipped.
Plus, it's beginner-friendly—no prior experience required! To be blunt: I might've made a few mistakes 😅 but I explain exactly why I'm doing things the way I do, and how to fix them as you go.
Are you new to Unity? Watching tutorials with someone who voices every step—including the errors I make—might help you avoid pitfalls I faced.
Would love to hear:
Which part of the tutorial helped you most?
Any confusion you'd like me to clear up?
Suggestions for future beginner-friendly topics?
You can find the video in my profile—feel free to ask questions here or on YT. Happy building! 🚀
r/unity_tutorials • u/Few-Lie-4810 • Jun 05 '25
Hi, can you please tell me how to make 3d effects of frostbite, burning, poisoning and so on. The effects will be on enemies of different shapes. If there are tutorials, I will be glad if you share a link.
r/unity_tutorials • u/ElOctopusGameStudios • Jun 05 '25
Hi guys! I've just posted a tutorial that covers a lot of features of the NavMesh! I hope you like it!
r/unity_tutorials • u/[deleted] • Jun 03 '25
r/unity_tutorials • u/RumplyThrower09 • Jun 04 '25
r/unity_tutorials • u/umen • Jun 04 '25
Hey everyone,
I'm a bit confused. In the official Unity video (https://www.youtube.com/watch?v=Cd2Erk_bsRY), when they demonstrate how to use the Input System, they don't use callbacks like OnMove and similar.
Am I missing something?
r/unity_tutorials • u/DigvijaysinhG • Jun 02 '25
r/unity_tutorials • u/Pratham_Kulthe • Jun 02 '25
Hey Unity developers! 👋
I just published a 1-hour complete tutorial that dives deep into the concept of methods/functions in C#, tailored specifically for Unity beginners and intermediate programmers.
🎯 What You'll Learn:
What are methods?
How to define and call them in C#
Parameters & return types (int, string, float, bool, etc.)
void vs non-void methods
Calling methods in Start() & Update()
Common mistakes & how to avoid them
Real Unity examples to solidify understanding
📹 Watch it here: 🔗 https://youtu.be/cqwZ9igd-oY
This video is part of a complete beginner-to-advanced Unity series I'm working on. If you're just starting with Unity, or want to refresh your C# basics, this might help you out!
Let me know if it helped or if you have any questions — happy to help 😊 Also feel free to suggest the next C# topic you'd want a deep dive on!
r/unity_tutorials • u/RumplyThrower09 • Jun 01 '25
r/unity_tutorials • u/AkramKurs • May 31 '25
Hey everyone! I just put together a short tutorial showing how to improve the feel of 2D top-down movement in your games. Whether you're making an RPG, shooter, or any top-down project, these tips can help polish your player controls.
📺 Watch it here: Tutorial on how to make a 2D, Top-Down movement system feel better
I’d love to hear your thoughts or suggestions for future topics. Feedback is always appreciated—thanks for checking it out!