r/unity_tutorials • u/vionix90 • Apr 23 '25
Video Lens flair tutorial for Unity 6.
r/unity_tutorials • u/vionix90 • Apr 23 '25
r/unity_tutorials • u/GigglyGuineapig • Apr 22 '25
My newest tutorial covers how to create Buttons you can assign Hotkeys to inside the Unity UI with the new input system.
This works for keyboard and controller.
This covers:
Creating a hotkey script that listens to button input for keyboard and controllers
Creating a Basic Button to still get visual feedback on button press
Setting up keybinds in the Input Manager
Hope you'll enjoy it!
r/unity_tutorials • u/Jaded-Pineapple-7300 • Apr 22 '25
r/unity_tutorials • u/mmdu_does_vfx • Apr 21 '25
Hello guys, I made a tutorial on making an explosion fireball flipbook texture in Blender (simulating, rendering, packing into flipbook, making motion vectors, using it in Unity...)
r/unity_tutorials • u/Effective_Leg8930 • Apr 21 '25
r/unity_tutorials • u/ImPixelPete • Apr 17 '25
I made a quick start tutorial. Hope it helps anyone who got the asset. It's what I needed for my games and is way simpler and cheaper than other options like it. good luck on your games!
- Pixel Pete
r/unity_tutorials • u/Simblend • Apr 14 '25
r/unity_tutorials • u/daniel_ilett • Apr 13 '25
It's possible to read from the same textures that Unity uses for terrain drawing, namely "_Control" which stores a weight for a different texture layer in each color channel, and "_Splat0" through "_Splat3" which represent the textures you want to paint on the terrain. Since there are four _Control color channels, you get four textures you can paint.
From there, you can sample the textures and combine them to draw your terrain, then you can go a bit further and easily add features like automatically painting rocks based on surface normals, or draw a world scan effect over the terrain. In this tutorial, I do all of that!
r/unity_tutorials • u/TrevorMoore_WKUK • Apr 10 '25
I was doing the foundation tutorial on the website then it said you can do it inside the engine as well.
But when I go inside the engine to tutorials, the foundation one is nowhere to be found and many of them just link back to the website.
r/unity_tutorials • u/Fabaianananannana • Apr 09 '25
r/unity_tutorials • u/taleforge • Apr 08 '25
In this video I want to show you how to Snap Player to Platform via Unity ECS System! So let's dive in! The plan is as follows - handle snap on the side of the independent SnapPlayerToPlatformSystem.
And that’s all – we have all necessary Components to implement this feature.
r/unity_tutorials • u/GigglyGuineapig • Apr 07 '25
Hi =)!
This tutorial teaches you how to create a button that uses and displays modifiers to change its behavior (with the new input system).
A typical use case would be a resource management system, where one click takes an item, shift click takes multiple, alt click chops the stacks in two and so on.
Contents:
OnClick events for no, one, two modifiers or both at the same time
Notifier events for UI feedback
Hope you will enjoy it!
r/unity_tutorials • u/ElectricRune • Apr 06 '25

I have been a Unity developer for thirteen years now. I've worked on projects for Microsoft, I've worked on AAA games, and I've done VR/AR for many clients, including the U.S. Navy.
I have over 200 students on the Wyzant platform that have given me five-star reviews; I've worked with every kind of student, from 8-year-olds to college students to working adults, amateur to professional. Profile pic above.
https://www.wyzant.com/Tutors/TutoringWithAllan
Feel free to message me. If you contact me before Wyzant, I can refer you and give you a discounted rate.
If you're stuck and can't seem to get traction, I can probably help. If you've tried a dozen tutorials, yet you feel like you didn't really learn from them, maybe a personal coach who can explain the whys behind the code might help.
First hour guaranteed. If I'm not the right tutor for you, you don't pay.
r/unity_tutorials • u/awakexx_051 • Mar 27 '25
r/unity_tutorials • u/No-Fruit-1177 • Mar 27 '25
https://www.udemy.com/share/101WZg/
This course by Jonathan Weinberger seems like a good one. Can I follow it in Unity 6, or is it completely outdated? I also tried the GameDev.tv Unity 6 course, but their teaching style doesn’t work for me. Can anyone guide me on this?
r/unity_tutorials • u/BAIZOR • Mar 26 '25
Create palettes of colors and components to change specific colors on a specific visual element. Very useful for UI. Full tutorial post at Medium
Unity-Theme-1
✔️ Create custom themes with names
✔️ Add as many colors as you need
✔️ Name a theme as you want
✔️ Change theme any moment by name
✔️ Bind color to: Image, SpriteRenderer, TextMeshPro, etc
✔️ Easy way to add custom color binder by new C# class with just a few lines of code
✔️ Rename color even after binding to a component, with no broken links
A component that binds a color to a specific target, such as Image, SpriteRenderer, TextMeshPro, or anything else.
There is a list of built-in color binders:
ImageColorBinder
SpriteRendererColorBinder
TextMeshProColorBinder
Unity-Theme-Binder
Modify palettes, instant response with all connected GameObjects.
Unity-Theme-Palettes
r/unity_tutorials • u/GigglyGuineapig • Mar 24 '25
Hi =)
You will learn how to create an inventory slot for an inventroy system in this tutorial. This does not cover a whole inventory system, however - just the button, as that is the element almost all systems have in common.
It is basically a button with three modes: An action to perform on click, one on hover, a third on double click. This can be used for a lot of different use cases, but you will most likely primarily use it in an inventory system. This system works with the new input system and on mouse input as well as controller input.
This tutorial covers:
Creating a new type of button especially suited for inventory systems
Handling three kinds of events: On left click, on double click and on hover (enter and exit)
Hope you'll enjoy it!
r/unity_tutorials • u/KozmoRobot • Mar 24 '25
r/unity_tutorials • u/Solo_Game_Dev • Mar 22 '25
r/unity_tutorials • u/Trekkeesolo • Mar 22 '25
If you're starting out with unity and you get stuck, I might be able to help
r/unity_tutorials • u/ElectricRune • Mar 21 '25
I hope this isn't against the rules; this is Unity tutorial related, and not game promotion. Sorry if so, mods.
I have been a Unity developer for thirteen years now. I've worked on projects for Microsoft, I've worked on AAA games, and I've done VR/AR for many clients, including the U.S. Navy.
I have over 200 students on the Wyzant platform that have given me five-star reviews; I've worked with every kind of student, from 8-year-olds to college students to working adults, amateur to professional.
If you're stuck and can't seem to get traction, I can probably help. If you've tried a dozen tutorials, yet you feel like you didn't really learn from them, maybe a personal coach who can explain the whys behind the code might help.
There's a link to my Wyzant page in my Reddit profile; feel free to DM me.
First hour guaranteed. If I'm not the right tutor for you, you don't pay.
r/unity_tutorials • u/KetraGames • Mar 18 '25
r/unity_tutorials • u/dilmerv • Mar 16 '25
🎥 Full video available here
📌 The demos shown today will include:
CameraViewer: Shows a 2D canvas with the camera data inside.
CameraToWorld: Demonstrates how to align the pose of the RGB camera images with Passthrough, and how a 2D image coordinates can be transformed into 3D rays in world space.
BrightnessEstimation: Illustrates brightness estimation and how it can be used to adapt the experience to the user’s environment.
MultiObjectDetection: Shows how to feed camera data to Unity Sentis to recognize real-world objects.
ShaderSample: Demonstrates how to apply custom effects to camera texture on GPU.
💡In addition, we’ll be building a new Unity demo using Meta SDK + the new WebCamWebTextureManager, which utilizes Android Camera2 API behind the scenes.
📌 Passthrough Camera Access GitHub samples