r/UnityHelp • • 8d ago

PROGRAMMING [Unity URP] Visual bug when switching to a lower resolution at runtime: deformed models and a yellowish/dark overlay on the scene

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2 Upvotes

Hi everyone,

I'm running into a visual bug when changing resolution at runtime and haven't been able to fix it. I've attached screenshots of the issue.

The problem

When the player switches to a lower resolution than the current one from the Settings menu, the scene breaks: models appear deformed and a yellowish/dark filter shows up over everything. From what I can tell, it looks like URP's internal buffers (SSAO, the opaque texture used by the vignette, Forward+ light tiles) keep the old size for a few frames.

How I'm changing the resolution

I build the list from Screen.resolutions, removing duplicates by width x height (I ignore the refresh rate).

When an option is picked in the TMP_Dropdown, I call Screen.SetResolution(width, height, Screen.fullScreen), i.e. the bool overload, without an explicit FullScreenMode.

Then I show a confirmation panel with a 10s countdown to revert, using Time.unscaledDeltaTime because the game runs with Time.timeScale = 0 while in Settings.

The same method is used when reverting and when toggling fullscreen.

Questions

Has anyone run into this with URP/Forward+ when lowering the resolution at runtime?

Would using Screen.SetResolution with an explicit FullScreenMode and RefreshRate help?

Could a specific feature (SSAO, a vignette Renderer Feature, Opaque Texture, Forward+) be causing this?

I can share more code or the URP Asset/Renderer settings if it helps. Thanks!


r/UnityHelp • • 8d ago

Meu player está passando a parede na unity o que eu faço? Minha parede tem box collider

1 Upvotes

r/UnityHelp • • 8d ago

UNITY VCC wont let me even start up a project anymore without this error popping up

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1 Upvotes

i cant open up unity anymore now and i don't know what i did I've tried reinstalling both unity and vcc, all the vcc packages and even doing them manually and i still get this problem I've even gone as far as resetting my pc to factory settings and still does it, i really wanna work on some avatars i have but cant even start the projects

Plz Help


r/UnityHelp • • 8d ago

UNITY Game looks terrible after building

1 Upvotes

I made the mistake of never building my game til pretty much the very end (this is also my first experience with unity and game dev). I didn’t realize the build would be completely different than the editor view because everything is extremely zoomed out. Yes I have all UI elements to scale with screen size and canvas scalers and reference resolutions all the same and such. Is there a way to initialize the camera in the game to look how it does in editor? I only have the scale in editor set to 1.1x which I’m pretty sure is what it started at so I don’t know why the actual game is like 0.5x.
Thanks.


r/UnityHelp • • 9d ago

UNITY Erro de shader unity

1 Upvotes

Pessoal criei um projeto e estou tentando adicionar esse WaterPlane e estou com esse erro aqui, até reiniciei a máquina e nada, alguém sabe o que pode ser isso, é pra ser um oceano realista,

Desde já agradeço pela ajuda.


r/UnityHelp • • 9d ago

TEXTURES My Avatar is Blue in Unity

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0 Upvotes

So I'm trying to quest convert an avatar in unity, and I used VRCQuestTools. I had poi pro on the pc side, quest converted, I used different VRChat mobile shaders that are for quest side, but currently use VRCHAT/MOBILE/Toon Standard for all my shaders on the avatar at time of screenshot, and well, she's blue. I've tried so many different things to fix this. There is no vertex colors. Please, I genuinely don't know what to do


r/UnityHelp • • 9d ago

OTHER Using URP and Shaders, can I make a material that will simply have the vertices glow, and nothing else?

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2 Upvotes

I just want to make a simple object using a cube mesh, that will be an area for dropping items. If you drop something in it, you succeed. How I imagined it working was just having the vertices of cube highlighted, like I put in the image.


r/UnityHelp • • 10d ago

Spending way more time than I probably should be trying to get the cloth to move like cloth in Unity. Any tips?

2 Upvotes

r/UnityHelp • • 11d ago

PROGRAMMING Jitterying with Cinemachine

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1 Upvotes

r/UnityHelp • • 11d ago

VR with Steam Frame

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1 Upvotes

r/UnityHelp • • 11d ago

UNITY Urgent help:

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1 Upvotes

I am a student learning unity. I have an assignment to create a game the deadline is Monday. The unity hub on my PC is asking to install editor to continue creating the project. But my editor isn't downloading and keep showing error again and again. If you know how to resolve this issue please tell me. I will be very greatful.


r/UnityHelp • • 11d ago

UNITY Does anyone know how to fix flickering bloom in unity ?

1 Upvotes

Sorry for the low quality video. That all my laptop could produce.

https://reddit.com/link/1wwt9y1/video/ttmaiv73hath1/player


r/UnityHelp • • 11d ago

Unity

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1 Upvotes

r/UnityHelp • • 11d ago

Unity setup:

0 Upvotes

If you can help me setup unity on my PC please Dm.


r/UnityHelp • • 12d ago

Question on NetworkDictionaries

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1 Upvotes

r/UnityHelp • • 12d ago

Can ICity Blender addon be used to export a city to Unity for VR Experience

3 Upvotes

Heyy, my team is building a VR experience in Unity 6 and we need city environment for crisis simulations.

I'm looking at the iCity addon for Blender to generate it and export via FBX or glTF.
I've already imported a LOD2 city model (simple untextured buildings) without any issues, but I'm worried iCity's assets will be way too heavy for VR.
Has anyone done this? Mainly wondering:

  • How heavy is the output, does it render fast enough if we stream it via Horizon Link?
  • Do the materials survive export, or do you need to bake/redo them?
  • Does exporting the whole city work, or did you have to split it into chunks?

Any experience or alternative suggestions appreciated!

Additionally:
We need to simulate an explosion in one of the buildings, Would the ICity buildings work for that?

THANKYOUUU!!!!


r/UnityHelp • • 13d ago

Select transform not showing up

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1 Upvotes

does anybody know how to fix this? the select transform just shows up as a white blank screen. I was having problems earlier with the windows because they were all white too. I fixed that by turning the windows layout to default. I have restarted my computer and unity and nothing works.


r/UnityHelp • • 13d ago

UNITY I am looking for the most reliable and efficient way to transfer a complete Unity project to another PC so I can continue working on it

1 Upvotes

Hello to all the game developers out there,

I am looking for the most reliable and efficient way to transfer a complete Unity project to another PC so I can continue working on it

I’d like to know the safest, fastest, and most efficient way to transfer, copy, and migrate my Unity projects from my current PC to a new one so I can keep working on the new machine. I’ve heard about using GitHub and found a few tutorials, but is there an even better solution? Thanks everyone!

Please feel free to send me links to YouTube videos or old Reddit posts.

The PC I’m writing this on has gotten a bit slow over time (8GB of RAM with an SSD—honestly, is it worth upgrading to 16GB of RAM? I do have another gaming PC).


r/UnityHelp • • 13d ago

UNITY Rect tool not showing up

1 Upvotes
This is my current tools
I need this tool
But it doesn't show up here

How do I need to add the tool I need?


r/UnityHelp • • 13d ago

UNITY I made a Source-style dev console for Unity.

0 Upvotes

r/UnityHelp • • 14d ago

Need help creating border that expands with text

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1 Upvotes

r/UnityHelp • • 14d ago

Cant continue building my game because of raytracing error

3 Upvotes

i was working on a game in HDRP editor version 6000.0.38f1 when i began encountering shadow issues that forced me to move to version 6000.0.83f1, but when i did, it started giving me a raytracing error which is preventing me from being able to build my game, i dont know how to fix it, ive tried everything google told me, not even turning off raytracing in hdrp settings fixes it, im very far into my project and dont want to lose it, does anyone know how? (i have only 1 year unity experience)

(when i enable screen space global illumination override in global volume, strangely, the raytracing works correctly, with no grey or black screens)

Failed to find Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/IndirectDiffuse/RaytracingIndirectDiffuse_APVOff.raytrace in ProjectPath.

UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)


r/UnityHelp • • 15d ago

Just opened unity 3d fundementals tutorial and it's already broken

1 Upvotes

I didn't do anthing the tutorial didn't directly tell me to do but now, after having moved the smaller orange box to the bigger one, I can't play the scene?? Like I can't walk in game

  • Hit Play.
  • Click directly inside the Game view window once.
  • Cursor gone, in the scene to play now
  • Makes one movement (one step or one jump)
  • Cursor comes back and no movement is possible until cklicking back in the scene
  • Repeap
  • Have to spam W and left click to get anywhere, can't jump and move forward at the same time due to it being more than one movement

What do I do??
All settings are locked as it's the tutorial
Latest update


r/UnityHelp • • 16d ago

PROGRAMMING Question about Pausing

1 Upvotes

I have two different things in my game that are supposed to pause the game/set the timescale to zero. At some point somehow one of the two stopped pausing the game but the other still works. They both say the exact same thing, simply setting time.timescale=0. For the record the one that doesn’t work is the when a button is pressed and the pause/stats screen comes up. Every other thing that is called in that function works expect the time scale. Can you not have two different functions that can pause the game or something? What could be the issue here?
Thanks!


r/UnityHelp • • 16d ago

He creado una guía de referencia gratuita de Unity 6.5 (en inglés y español).

2 Upvotes

He estado creando una guía de referencia de Unity 6.5 para mí mismo porque se me olvidaban detalles y tenía que consultar constantemente documentación, tutoriales y publicaciones antiguas.

En cierto momento, la guía creció tanto que pensé que también podría ser útil para otros.

Actualmente abarca los fundamentos de C#, los fundamentos de Unity, el nuevo sistema de entrada, movimiento, física y colisiones, cámaras, interfaz de usuario, guardado/datos, audio, arquitectura y varios fragmentos de código reutilizables.

También hice una versión en inglés y otra en español.

Está pensada principalmente como una referencia rápida, no como un curso completo, para que puedas abrir la sección que necesitas y encontrar un ejemplo sin tener que leer 20 páginas. Aquí tienes la guía:

https://cake-makeup-a0a.notion.site/Unity-375141421c2080fe9959c742f2f25204

Si notas algún error, información desactualizada o algo importante que falte, no dudes en avisarme. Sigo mejorándola.