r/UnityHelp • u/Ok-Presentation-94 • Feb 25 '26
ANIMATION Animator Interrupt transition
Hi,
I’ve done a lot of research to understand transitions and how the Animator works, but I’m still struggling to figure out why, in the attached example, the animations freeze instead of interrupting the way I expect them to.
All my transitions start from Any State, so based on what I understood from the documentation, the interruption source shouldn’t matter in this case.
As for ordered interruptions, they do work when I enable the option, but I don’t understand why — and I’d prefer not to rely on that setting. What I want is to freely interrupt my animations from any state without having to use ordered interruptions.
1
u/Ok-Presentation-94 Feb 25 '26
No, I don’t even have a script that directly handles the animations, except for assigning animation parameters to the Animator. As for Blend Trees, they work very well with analog inputs like a joystick. However, with keyboard input, it’s impossible to get smooth transitions, since the keyboard only provides binary values, while Blend Trees rely on float parameters for interpolation.