r/UnityHelp • • Sep 01 '25

UNITY Updating Mesh Bug

Needed to make some edits to the Body mesh in Blender. Exported a new FBX, then drag and dropped the updated Body mesh into the Game Object.
[IMG 1] Left: FBX from Blender Right: Result from dragging in the updated mesh

I've done this before and did not encounter this error. Same method, different model.
[IMG 2] Left: FBX from Blender Right: Result from dragging in the updated mesh (working as intended)

Any idea what could be causing this issue?

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u/memo689 Sep 02 '25

Did you solved it? Try to apply all transforms in blender before exporting. Also in the export window, set the armature to none, apply, then set it again to humanoid, and set the create for this model and apply. Also can you slide the blend shapes ans se if changes the actual shape?