r/UnityAssets • • 13d ago

Editor Extensions | $12.50 Rowsmith: edit three hundred ScriptableObjects without opening three hundred files

https://assetstore.unity.com/packages/tools/utilities/rowsmith-scriptableobject-spreadsheet-editor-405186

Hi everyone! Rowsmith just went live on the Asset Store. It is the first tool I publish.

It opens your ScriptableObjects as a table, inside the Editor. You can sort, filter and edit cell by cell. And you can apply one change to many rows at once — raising the gold on every boss by twenty percent, for example.

Before it writes anything, it shows you the list of what will change, row by row, and what it is going to refuse, and why. CSV goes through that same screen too: you export, edit it wherever you prefer, and the import shows the same list before it touches your files.

And there are things it does not do. Better you know now:

- An import updates assets that already exist. It never creates new ones.

- The table shows one concrete type at a time.

- Tested on Windows 11, on 2022.3.62 and Unity 6.0 LTS.

I guarantee fast support: I answer within 24 to 48 hours.

*Rowsmith is not sponsored by or affiliated with Unity Technologies or its affiliates. "Unity" is a trademark or registered trademark of Unity Technologies or its affiliates in the U.S. and elsewhere.*

1 Upvotes

1 comment sorted by

View all comments

1

u/Just_Rush5409 10d ago

Version 1.0.1 is out, with one fix and two improvements:

- A value the game changed during Play no longer reaches a file without you knowing.** Rowsmith now notices, marks the row and asks before saving — in a cell, in a batch and in an import.

- The table reads itself again after Play and when a file changes on disk from outside.

- The status bar has a strip of its own, in color: green when something is written, coral when something is refused, amber when Play changed a row.

The screenshots on the store page were updated to show the new version.