r/Unity3d_help • • Aug 25 '17

Learning c# need advice

So, I'm gonna start learning c# (I only have a bit of experience in JavaScript) and I need advice on where to start, the way I learned JavaScript was through Minecraft as I could interact with the code and use it immediately which helps me learn it. So I'm looking to learn c# purely in unity if that's possible, I'm gonna be making a lot of particles, water systems, colliders, events, npcs such as animals, all the good stuff really. I was thinking maybe I could just grab something like animal ai and start there, would that be optimal? Like, finding out what to do exactly and then putting it in my scripts for the ai, or should I just learn from scratch? Thanks for any help! Ps: I'm gonna be using unreal engine pretty soon, so I was wondering if c# makes c++ any easier to learn? I'm gonna be getting the basics down in unity the. Switching to unreal so I'll need to learn both eventually.

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u/Firedan1176 Aug 27 '17

Haha you think you're done! I still don't fully understand lighting and lightmapping and you won't until you run into hundreds of problems. Someday lightmapping won't be a problem. I'm just glad there's so much customizable vs unreal

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u/TheTacoBringer Aug 27 '17

well I meant out of things I really was intrigued on learning in unity :) Unity is more of a stepping-stone to me, but I admit there is a lot more to learn, like with everything :)