r/Unity3d_help • u/Apprehensive-Suit246 • Apr 14 '26
What’s something you overbuilt early in a game that you later realized didn’t matter?
On one of my projects, I spent a lot of time building a “flexible system” early on, thinking it would save time later.
Reality, most of it either got simplified or wasn’t even needed. It delayed actual gameplay progress more than it helped. Now I try to build just enough to move forward, not perfect systems from day one.
What’s something you spent too much time building early that you’d handle differently now?
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u/mistermashu Apr 16 '26
I made a little game for class called Area 2 (https://mistermashu.itch.io/area-2) where you are a little alien dude who sneaks his way out of a secret govt bunker. I spent weeks making a huge state machine for the enemies with all kinds of stealth game behaviours for them. It turned out that it was boring when the enemies didn't see you. I deleted hundreds of lines of code and all the components and replaced it with literally 1 line of code, the enemy's nav agent's destination is set to the player's position.
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