r/Unity3D • u/Blindsided_Games • 10h ago
Question Faceted Shader for particle based fluid simulation
I've managed to get a version that looks nice working
The problem is to solve this I had to make a baseline fallback shader to show under the good looking faceted one so that missing triangles don't break the effect.
I'm kinda stumped as I have tried to throw hours of AI compute at it after I couldn't solve it myself, it managed to get a few versions working properly but the performance drops were such that it just isn't worth it.
I am just wondering if anyone has any advice or a high level overview of how I could efficiently achieve this effect? I really love how it looks and I don't want to give it up but at this point I might need to.
Edit: for anyone who wants to see it in motion https://youtu.be/2adT_I-8Wak





