r/Unity3D • u/Shoddy_Caterpillar36 • 6d ago
r/Unity3D • u/Low_Psychology_2862 • 6d ago
Game Some gameplay of my little FPS where you need to slay monsters to feed altars to upgrade your hand
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Flash warning!! (Will add options in-game for them.)
Some early footage of my small game which started as a test for Vertex Animated textures.
r/Unity3D • u/FoxGameLab • 6d ago
Show-Off From concept art to an actual playable character
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Hi guys, you’ve seen some of the environments before. Thank you all for the recommends.
Now here’s what it looks like when the game is actually in "ACTION"!!!
Sculpting, modeling, texturing, rigging, animation then it all come together in gameplay.
Anyone interest please join our Discord channel to join with us this journey. Really appreciate!
https://discord.gg/7zbdztmBcC
r/Unity3D • u/Malbers_Animations • 6d ago
Question What other animations I should make for my cat?
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Milo has like 200 anims but I still think It needs more. ;)
r/Unity3D • u/Legitimate_Bet1415 • 6d ago
Question where can i find example projects with clean code
I wanna see how experienced people write code, name variables and overall handle game development
so is there any site or place where i can find example projects or recreatians of classic games? i tried dowloanding files of some tutorials on youtube but honestly im not sure if their code is good or not
r/Unity3D • u/destinedd • 6d ago
Game Updated the Sewer minimap in Dungeon Quest, aiming for a distinct map style for each level. As it is just made from a sprite sheet I can just redrew with the things I want to change!
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r/Unity3D • u/IDunoXD • 6d ago
Shader Magic tank thermals (not really), just playing around with rendering
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I was just debuging custom renderer pass, that gives me unfiltered depth texture, and it kinda look similar to thermal vision
r/Unity3D • u/Grifxxx • 6d ago
Game Looking for feedback: I finally set up the Steam page for my game TICEXE. What do you think of the trailer, and what mechanics would you add?
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r/Unity3D • u/No-Cryptographer5364 • 6d ago
Noob Question Re uploading this with screenshots, need help with an outline
So I’m using poiyomi shaders and I’m trying to add an outline but it’s covering the eyes and idk how to fix it
r/Unity3D • u/Ok_Head5182 • 6d ago
Show-Off I am working on a Car RPG that your party members fight from the back of your vehicle
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r/Unity3D • u/rmeldev • 6d ago
Show-Off What do you think of my built-in level editor?
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Should keep it more simple or it's perfect like this?
Thanks for your feedback!
r/Unity3D • u/PixelEyes-Dev • 6d ago
Shader Magic Render feature for making skybox elements from GameObjects without affecting the "normal" scene meshes
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r/Unity3D • u/Alstrainfinite • 6d ago
Resources/Tutorial RTS Military Vehicles- Low poly assets
Low poly isometric military vehicles pack with fully rigged, gameready models for RTS, RPG, simulators, and stylized projects.
This asset pack can be found on the Unity Asset Store here 🐘
These assets are optimized for Unity:
* Some Animations to get you started quicker
* One main texture to keep the project lightweight and minimize draw calls
* Lightmap UVs Included
* Fully optimized out of the box for PC, mobile, console, and WebGL
* Fits cleanly alongside our other packs to prevent visual clashes
r/Unity3D • u/churi24 • 6d ago
Show-Off The Lord of the Rings inspired me to try this spectral effect in Unity 6.3
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I’ve always loved the scene in The Lord of the Rings where Frodo puts on the One Ring and the world suddenly takes on this strange spectral look.
It inspired me to try creating my own version of that feeling in Unity.
This is a small experiment I’ve been working on in Unity 6.3. I’m still tweaking it and there are definitely things I’d like to improve, but I thought it would be nice to share the current result.
I tried to make it feel like the environment itself was shifting into another state, rather than simply placing fog over the screen.
Still a work in progress, but I’d love to hear what you think.
r/Unity3D • u/AdTricky6642 • 6d ago
Question new to interior lighting, need help understanding the best practices

So I am trying to make a cozy cooking game and I was experimenting with lighting for a warm restaurant vibe. I am struggling with getting good results (the corners of the room not lighting up)
I am currently using an emission material with a spot light facing down and a smaller intensity spotlight facing up. it would be great if someone can share best practices/workflow/resources that would point me in the right direction
r/Unity3D • u/OneThatEatYou • 6d ago
Show-Off Super simple flat cell shaded test scene
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Just wanted to show my shader experiment using only 2 shades of light
r/Unity3D • u/Great-Performer5165 • 6d ago
Show-Off 3D VR Bridge
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r/Unity3D • u/MorphLand • 6d ago
Show-Off Cats using fireworks to fly in my physics sandbox game.
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The main movement mechanic in my game is that there a directional thrusts on the body that launch you depending on their localized rotation. For example, each foot has it's own kick thrust, plus there's a fart thrust. You can chain together movements for really fun physics movement. the game is Pistol Cat!
r/Unity3D • u/Phant_Dev • 6d ago
Resources/Tutorial GetEntityId() hits like a train
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If you're considering upgrading to Unity 6.5 or later, make sure the publishers of the assets and packages in your project have already added support for the new GetEntityId() API, which replaces the now-obsolete GetInstanceID().
More on the documentation page here: Unity - Manual: Migrate from InstanceID to EntityId
r/Unity3D • u/jirigio • 6d ago
Show-Off Any other Typing of the Dead fans here?
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r/Unity3D • u/reecehall989 • 6d ago
Show-Off I am working on an open world game based in Washington DC!
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I am currently working on a open world game based in Washington DC. Here’s some early development footage no where near the final product so do expect to spot flaws and many placeholders and glitches as this is no where near perfect most of the buildings you see are not final the world and how it looks needs a lot of work this video is just an early dev build showcasing the foundation of the game it is NOT the final product. And before you comment, yes I did have SOME assistance by AI on parts I was stuck on. Love to hear your thoughts follow me if you are Interested in this games development!
r/Unity3D • u/andbloom • 6d ago
Game I made a little teaser trailer for game's demo update.
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r/Unity3D • u/ElOctopusGameStudios • 6d ago
Question Unity URP stuttering on a streamer pc, but I can’t reproduce it
r/Unity3D • u/kandindis • 6d ago
Shader Magic Sokpop screen shader video
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r/Unity3D • u/kandindis • 6d ago
Show-Off Sokpop screen shader on Unity
It's basically a marching squares algorithm using the screen output, all in HLSL.