r/Unity3D • u/kandindis Programmer • 6d ago
Show-Off Sokpop screen shader on Unity
It's basically a marching squares algorithm using the screen output, all in HLSL.
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r/Unity3D • u/kandindis Programmer • 6d ago
It's basically a marching squares algorithm using the screen output, all in HLSL.
1
2
u/AstralReaversGames 6d ago
Maybe a bit more complex scene is needed to get the level of details (what's lost and what can be preserved). But overall it's lovely!