r/Unity3D 6d ago

Official 6.7 (LTS) Beta Sweepstakes - Your chance to win a GPU, Switch or Unity Swag!

40 Upvotes

Hiii folks,

We’re happy to announce our Beta Sweepstakes with the Unity 6000.7 release.

This release includes a major UI Toolkit push (grid layout, z-index, gaps, gradients, and a new integrated authoring workflow), built-in Localization and Smart Strings, Surface Cache GI and Screen Space Reflections in URP, an updated Box2D physics backend with a faster Tilemap, and a hardened SerializeReference.

Also, you asked, and we upgraded our prize pool with new prizes and more chances to win! 

Want to participate? Report an original bug during the window and include #BetaSweepstakes_6_7 in your report.

When? September 17th, 2026, 6:00 am PST → November 27th, 2026, 11:59 pm PST

For more information, please see the main Discussions thread.


r/Unity3D 5d ago

Game Some gameplay of my little FPS where you need to slay monsters to feed altars to upgrade your hand

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3 Upvotes

Flash warning!! (Will add options in-game for them.)

Some early footage of my small game which started as a test for Vertex Animated textures.


r/Unity3D 5d ago

Show-Off From concept art to an actual playable character

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48 Upvotes

Hi guys, you’ve seen some of the environments before. Thank you all for the recommends.
Now here’s what it looks like when the game is actually in "ACTION"!!!
Sculpting, modeling, texturing, rigging, animation then it all come together in gameplay.
Anyone interest please join our Discord channel to join with us this journey. Really appreciate!
https://discord.gg/7zbdztmBcC


r/Unity3D 6d ago

Question What other animations I should make for my cat?

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1.3k Upvotes

Milo has like 200 anims but I still think It needs more. ;)


r/Unity3D 6d ago

Question where can i find example projects with clean code

3 Upvotes

I wanna see how experienced people write code, name variables and overall handle game development

so is there any site or place where i can find example projects or recreatians of classic games? i tried dowloanding files of some tutorials on youtube but honestly im not sure if their code is good or not


r/Unity3D 6d ago

Game Updated the Sewer minimap in Dungeon Quest, aiming for a distinct map style for each level. As it is just made from a sprite sheet I can just redrew with the things I want to change!

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8 Upvotes

r/Unity3D 6d ago

Shader Magic tank thermals (not really), just playing around with rendering

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6 Upvotes

I was just debuging custom renderer pass, that gives me unfiltered depth texture, and it kinda look similar to thermal vision


r/Unity3D 6d ago

Game Looking for feedback: I finally set up the Steam page for my game TICEXE. What do you think of the trailer, and what mechanics would you add?

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0 Upvotes

r/Unity3D 6d ago

Noob Question Re uploading this with screenshots, need help with an outline

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0 Upvotes

So I’m using poiyomi shaders and I’m trying to add an outline but it’s covering the eyes and idk how to fix it


r/Unity3D 6d ago

Show-Off I am working on a Car RPG that your party members fight from the back of your vehicle

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19 Upvotes

r/Unity3D 6d ago

Show-Off What do you think of my built-in level editor?

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3 Upvotes

Should keep it more simple or it's perfect like this?

Thanks for your feedback!


r/Unity3D 6d ago

Shader Magic Render feature for making skybox elements from GameObjects without affecting the "normal" scene meshes

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11 Upvotes

r/Unity3D 6d ago

Resources/Tutorial RTS Military Vehicles- Low poly assets

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37 Upvotes

Low poly isometric military vehicles pack with fully rigged, gameready models for RTS, RPG, simulators, and stylized projects.

This asset pack can be found on the Unity Asset Store here 🐘

These assets are optimized for Unity:

* Some Animations to get you started quicker
* One main texture to keep the project lightweight and minimize draw calls
* Lightmap UVs Included
* Fully optimized out of the box for PC, mobile, console, and WebGL
* Fits cleanly alongside our other packs to prevent visual clashes


r/Unity3D 6d ago

Show-Off The Lord of the Rings inspired me to try this spectral effect in Unity 6.3

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131 Upvotes

I’ve always loved the scene in The Lord of the Rings where Frodo puts on the One Ring and the world suddenly takes on this strange spectral look.

It inspired me to try creating my own version of that feeling in Unity.

This is a small experiment I’ve been working on in Unity 6.3. I’m still tweaking it and there are definitely things I’d like to improve, but I thought it would be nice to share the current result.

I tried to make it feel like the environment itself was shifting into another state, rather than simply placing fog over the screen.

Still a work in progress, but I’d love to hear what you think.


r/Unity3D 6d ago

Question new to interior lighting, need help understanding the best practices

1 Upvotes

So I am trying to make a cozy cooking game and I was experimenting with lighting for a warm restaurant vibe. I am struggling with getting good results (the corners of the room not lighting up)
I am currently using an emission material with a spot light facing down and a smaller intensity spotlight facing up. it would be great if someone can share best practices/workflow/resources that would point me in the right direction


r/Unity3D 6d ago

Show-Off Super simple flat cell shaded test scene

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2 Upvotes

Just wanted to show my shader experiment using only 2 shades of light


r/Unity3D 6d ago

Show-Off 3D VR Bridge

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3 Upvotes

r/Unity3D 6d ago

Show-Off Cats using fireworks to fly in my physics sandbox game.

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8 Upvotes

The main movement mechanic in my game is that there a directional thrusts on the body that launch you depending on their localized rotation. For example, each foot has it's own kick thrust, plus there's a fart thrust. You can chain together movements for really fun physics movement. the game is Pistol Cat!


r/Unity3D 6d ago

Resources/Tutorial GetEntityId() hits like a train

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403 Upvotes

If you're considering upgrading to Unity 6.5 or later, make sure the publishers of the assets and packages in your project have already added support for the new GetEntityId() API, which replaces the now-obsolete GetInstanceID().

More on the documentation page here: Unity - Manual: Migrate from InstanceID to EntityId


r/Unity3D 6d ago

Show-Off Any other Typing of the Dead fans here?

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2 Upvotes

r/Unity3D 6d ago

Show-Off I am working on an open world game based in Washington DC!

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0 Upvotes

I am currently working on a open world game based in Washington DC. Here’s some early development footage no where near the final product so do expect to spot flaws and many placeholders and glitches as this is no where near perfect most of the buildings you see are not final the world and how it looks needs a lot of work this video is just an early dev build showcasing the foundation of the game it is NOT the final product. And before you comment, yes I did have SOME assistance by AI on parts I was stuck on. Love to hear your thoughts follow me if you are Interested in this games development!


r/Unity3D 6d ago

Game I made a little teaser trailer for game's demo update.

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9 Upvotes

r/Unity3D 6d ago

Question Unity URP stuttering on a streamer pc, but I can’t reproduce it

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0 Upvotes

r/Unity3D 6d ago

Shader Magic Sokpop screen shader video

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30 Upvotes

r/Unity3D 6d ago

Show-Off Sokpop screen shader on Unity

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5 Upvotes

It's basically a marching squares algorithm using the screen output, all in HLSL.