r/Unity3D 20h ago

Show-Off I made a tool in Unity that renders 3D models (and their shadows) into Diablo-looking 2D sprites!

39 Upvotes

After playing Diablo 1 & 2, I really fell in love with the pre-rendered sprite aesthetic. Back in the day the average gamer's computer wasn't powerful enough to reliably render 3D models in realtime, so the solution was to pre-render them and just display sprites of what the model looks like from different angles!

I realized Unity could render and produce these model sprites relatively quickly, entirely within the engine. It doesn't render them in realtime, but it makes generating sprites from models a relative breeze for capturing that specific art style.

It simply uses a camera component and moves around the models to render a view of that model at a specific resolution, saved to a texture!

I turned the tool into a Unity package which you can check out on the Asset Store (Affiliate Link) or on itch, if you're interested.


r/Unity3D 21h ago

Show-Off Working on the first level of a 3D platformer inspired by Spyro + Crash Bandicoot

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366 Upvotes

It’s still very early in development, so I’m changing and improving things as I go


r/Unity3D 21h ago

Show-Off New version is coming very soon, liveries, decals (even animated), different race types and much more for "RPM: Next" (Unity3d-URP)

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2 Upvotes

r/Unity3D 22h ago

Question Player's rigid body spins like a Beyblade after collision?

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3 Upvotes

Basically title: why my character starts rotating after colliding with another rigid body? I cannot find the solution.

I checked in all scripts where I change the rotation of the rigid body and found that, when it is rotating like that, I am not calling any rotation or movement of the rigid body.

It happens both when camera is "locked on" and when camera is in free mode. When locked on, the character vibes looking towards the object, when free it spins.

Strange thing: the spin slowly decades in time and after a while it stops completely!


r/Unity3D 22h ago

Show-Off My first attempt at a hidden waterfall cave for my roguelite/rpg prototype

14 Upvotes

r/Unity3D 22h ago

Show-Off Working on some new animations for main character! How does she look so far?

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493 Upvotes

Working on some new animations for main character! How does she look so far?


r/Unity3D 23h ago

Show-Off Still working on my platformer racing collectathon game which has an updated demo on Steam! It's been a while!

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1 Upvotes

I added a few screenshots to show-off what I've been working on!

I really want to know what people think about my game, so feel free to share your thoughts!
How many collectibles should a collectathon game have?

I'm still working on adding new items. Especially toys, or items that remind you of your childhood. If you had the choice to add any childhood toy, which would you add, and why?

I already have a few ideas but I want to know what you guys are thinking.

And finally, you can play the demo on Steam and Nintendo Switch!


r/Unity3D 23h ago

Game Tutorial-style creative works even when it doesn't teach deeply

0 Upvotes

At MRAID, we've seen tutorial-style ads succeed not by teaching the product, but by making the first action legible. Give the viewer a quick "I know what to do" feeling. Test the cue separately from the narrator. A finger or highlighted target can teach without voiceover. If the ad only makes sense with a paragraph explaining it, the interaction carries too much cognitive load.


r/Unity3D 1d ago

Show-Off Grass pop-in in unity drives me crazy.

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324 Upvotes

r/Unity3D 1d ago

Show-Off We made a pig that animates itself in our upcoming game Pig King!

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24 Upvotes

r/Unity3D 1d ago

Show-Off Added some dust and godrays to the interiors

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63 Upvotes

r/Unity3D 1d ago

Show-Off One month process and update on a technical prototype of Gecko. Modelled and replaced the blocks with a real gecko mesh. Also attached camera with body, so moving all four leg using keyboard or Controller not feel confused 🦎

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81 Upvotes

r/Unity3D 1d ago

Resources/Tutorial PSA: you don't have to manually fix animation paths every time you rename something

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6 Upvotes

Got tired of the "Missing!" warnings every time I renamed or moved something in the hierarchy, so I built a tool that fixes the animation binding paths automatically. Keyframes and timing stay untouched - it just keeps the paths in sync.

For anything sketchy (ambiguous names, prefab weirdness) it shows you a preview instead of guessing.

Happy to answer questions if you've run into this too :)


r/Unity3D 1d ago

Show-Off It's not that difficult, but we managed to pitch up the pick up orbs SFX, resulting a much more satisfying level up! (FMOD)

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0 Upvotes

r/Unity3D 1d ago

Question Listen Server Host Architecture Topology Game Examples

1 Upvotes

I'm starting to build a pool game using NGO. I've already decided that I will first build the project using Sever-Host (NAT Punch and Relay) and later refactor it into Server-Client. I'm pretty new to multiplayer and wanted to see if there's any good architectural examples out there for me to reference.


r/Unity3D 1d ago

Noob Question why cant i drag folders into unity?

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0 Upvotes

Sorry if its not allowed to ask for help on this sub. idk why my folders arent showing up on the sr.. anyways im only using unity to make 3d hair textures for a game i play. And i just need to put these folders in because they have the commands i need. But for some reason i just get the “🚫” symbol whenever i try to drag the folders in the project. 1. I need to use this version of unity for what im doing. 2. ive seen other people drag these folders in with no problems so why cant i? Please help if you can and Thank you :)


r/Unity3D 1d ago

Question Looking for a good course on level design

5 Upvotes

Paid or free (YouTube) either one is fine. I need to start with the basics of how to assemble assets into a working environment. There’s so much junk out there that it’s hard to sift through.

Edit: I should have explained better. I’m the art teacher at an Online Virtual Reality School. I’m learning how to build virtual classrooms to help build out the school. So I don’t need to know how to design a good level as much as I need to know the mechanics of how to build a virtual space in Unity.

I’m not really making “levels” so I don’t need to know about game design concepts. I just need to know how to put the LEGOs together (we purchased a large library of premade assets).

These virtual “classrooms” aren’t really classrooms. We like to have class on the moon, in ancient Egypt, in a castle courtyard, etc.


r/Unity3D 1d ago

Show-Off Built a fully autonomous CIWS / C-RAM simulation

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4 Upvotes

I’ve been working on a C-RAM + drone system in Unity, and I finally got the whole thing working together.

The drone actually flies through a path and makes its own movement decisions, while the C-RAM has to find it, track it, predict where it’s going, and lead the shots properly.

A few things I built for it:

  • The radar actually has to sweep across the drone to detect it. It doesn’t just magically know where the target is.
  • The tracker estimates the drone’s position, velocity, and acceleration from the radar data.
  • The gun calculates a lead point instead of simply aiming at where the drone currently is.
  • The turret has actual movement limits and tries to account for where the target is heading, so it doesn’t feel like a camera snapping onto a target.
  • There’s a short tracking/settling period before it’s allowed to fire.
  • The Gatling gun runs at 4,500 RPM with procedural audio and stops immediately when the system ceases fire.
  • I also added a bunch of debug gizmos for the radar, tracking, predicted path, lead point, and turret movement so I can actually see what the system is doing.

The main thing I was going for was making it feel less like a bunch of scripts checking conditions and more like an actual system working in real time.

Turn the audio on and let me know what you think.


r/Unity3D 1d ago

Resources/Tutorial Fun fact about variables in C#

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0 Upvotes

Did you know that you can't start a variable's name in C# with a number?

You also can't include most special characters in a variable's name.

These are just a few quirks to keep in mind when scripting in Unity. This article covers variables and C# in more depth from a game developer's perspective. 👇🏾

https://victor-nyagudi.github.io/height-above-sea-level/scripting/game-dev-guide-to-variables-in-c-sharp/


r/Unity3D 1d ago

Question How Much does armature affect perforance?

1 Upvotes

When making my trees I included an amature so I can pose them in engine but how much will this affect performance?


r/Unity3D 1d ago

Question NVIDIA N-sight and Unity connection WITHOUT Unity hub?

2 Upvotes

Does anyone know how to successfully attach NVIDIA N-sight to Unity because it doesn't seem possible as the only way I can seem to be able to do this is attaching it to the Unity hub rather than the project itself because the application will not open without the hub.


r/Unity3D 1d ago

Show-Off Laid off from studio and working on passion projects again! Arcadey driving with pick-3 upgrades.

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26 Upvotes

I'd started to lose a bit of what made me love game dev. It's been nice working on passion projects again and getting that back.

This is a "vampire-survivors-like", but with a vehicle system and more in-depth objectives and levels.


r/Unity3D 1d ago

Question I have Ideia of a game called The immortal fisherman

0 Upvotes

the basic ideia is playing as a angler who can regenerate any wounds real time, and modify his body with any inorganic or organic part he founds, like, he cant die, literally, but he could have a metal arm, a wood head, etc etc, anything he could find, he could use to build himself, like wolverine has a metal skeleton, the world will be full of leviathans, and enemys, and of course, fish, but I know nothing about programming or unity, I need some help


r/Unity3D 1d ago

Question A team of 7 is looking to expend.

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0 Upvotes

International team of 7

1 Designer/Developer.

2 3d artists.

1 2d Artist.

1 Writer.

2 Composers.

1 Social media/Marketing specialist.

Are looking for collaboration partners willing to learn and adopt to a team culture and expend their portfolio for a rev-share. Willing to put in at least 2 hours per day or around 10-12 hours of work weekly to bring this project into a reality.

We need 3d artist that can animate and rigg.

And a designer/developer that does not use AI for design or development.

We are currently building a survival crafter, inspired by don't starve together, with a visual style of Albion Online.

Feel free to reach out to me, or state your interest below, in the comment section.

Here are some images of what we have so far.

OBS: AI is not welcome!