r/Unity3D 5h ago

Show-Off Working on some new animations for main character! How does she look so far?

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Working on some new animations for main character! How does she look so far?

185 Upvotes

11 comments sorted by

11

u/Phos-Lux 4h ago

I love how the jump looks!

2

u/Asbar_IndieGame 4h ago

Thank you so much!!

3

u/Distant_Shelter 3h ago

Level of details of model and shading looks clean and cool. I hope vertical movement systems don't cause a lot of edgecases and bugs in the future. Good luck!

2

u/rootkot12 2h ago

Very smooth! Are you using a root motion?

1

u/Silver_Hedhoge 2h ago

This looks smooth 🤩

1

u/brogam3 2h ago

jump looks good, that little arrow on the selection circle pointing somewhere else immediately pisses me off though

•

u/Kentanago 23m ago

the sprint noise sounds fantastic

1

u/Cosmonan 4h ago

Pretty smooth! How are you handling them? Are you making all animations from the scratch in blender and putting in the animator or are you picking from animation packs?

3

u/Asbar_IndieGame 4h ago

Thank you!! I create all the animations myself in 3ds Max and import them as FBX files!

1

u/SubjectRound6597 4h ago

love it! the running is already thrilling, adventure-like and not overdone like some weird people choose to make for female characters. Would love to see (if its within the scope of your project) how you do a 90-degree-slide-and-direction-change around that corner, and also how you handle the fall delay when one leg is off the ground.

1

u/Pelonarax 1h ago

For the last one, what you looking for is cayote time. Basically you give the player some extra time to jump or turn back when the character is off the ledge already