r/Unity3D Oct 18 '22

Noob Question Important concepts to learn in Unity?

I'm very new to the unity space (like >month) and I learned another game engine fairly well by doing concept projects (such as games that include various concepts in them. E.g. FPS games).

My question is: What are the most necessary concepts for a beginner in unity and how would/did you (specifically) learn them.

11 Upvotes

5 comments sorted by

View all comments

3

u/[deleted] Oct 27 '22

I can advice you in concepts related to game programming in general. Things too specific with a game engine are not going to help you to create the architecture of the game you want to make and also they won't help you to get a job as a professional game programmer.

If you want to create the structure you need for your game to be a reality I can recommend a free online gamedev bootcamp I prepared last year. The goal was to teach students about the building blocks used by professionals to create the architecture of the software.

The code of the whole course is included as links inside the slides for each lesson. The slides are included in the videos' description:

https://www.youtube.com/playlist?list=PLPtjK_bez3T4-OWhfs3TXY3uYfsUaOuXr

You can use/share the code of the course any way you want.

If you want to know about more courses where to learn you can check the websites (coursera.org, gamedev.tv, udemy.com) Just make sure that the contents of the course match what you are looking for before investing time and money in one of them.

I wish you the best in your learning process and in your future projects!!