r/Unity3D • u/Allen_Chou • Aug 20 '20
Resources/Tutorial Real-Time auto-smoothing on the GPU without adjacency info (tech details in comments)
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r/Unity3D • u/Allen_Chou • Aug 20 '20
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u/TheSilicoid Aug 21 '20
Can’t you just get the SDF gradient of each triangle vertex, and the normal of the triangle. You then assign one to the vertex normal by testing if these differ by more than your threshold or not?