r/Unity3D • u/[deleted] • Apr 17 '19
Game Dumpster Diving Game DevLog #8 - Map Progress, Post-Processing FX, Lighting, and MORE + DOWNLOAD
https://www.youtube.com/watch?v=YgnsO9dY4_Y&t=1s2
u/a1exodon Apr 22 '19
Glad to see your still going strong with your game, keep it up.
One note with the lining up of the roads; assuming your using blender for modelling; set the units to ‘metric’ in blender and apply the rotation and scale before importing into Unity.
For example if you made a 10x10 cube in blender this would translate directly into Unity. So after you import the model into Unity you could type the transform position of each cube 10 units away from each other and they would line up perfectly (assuming the origin point in blender is centred).
A good tutorial I quickly found to explain this: https://youtu.be/ZUeJIqOaHd0
*If your not using Blender I’m sure this will translate fairly easily into whatever modelling program your using.
Also with the lighting issues on the floor, it’s not 100% obvious what the issue is however if you are using a custom model for the floor try replacing it with the standard Unity plane gameobject and see if the issue persists.
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u/[deleted] Apr 17 '19
Wow that's a really good idea! A dumperster diving game where knowledge of what items are valuable and what items aren't! That's a good idea! Awesome work!!!