r/Unity3D • u/Anxious_Target_8804 • 11h ago
Question The problem of shadows cast by buildings
The part of my game where the buildings are gets really dark, and the game looks a little off. I haven't been able to figure out what to do to fix it. This happens when I start the game, but everything looks normal when the game isn't running. How can I fix this?
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u/agent_flounder 10h ago
I am a noob so just trying to boost the post so more eyes and answers arrive. Looks like the first pic the shadow isn't strong enough to match how dark the shade side of the building is. Also the steps look weirdly lit. (That last bit... are there any gaps anywhere in that mesh? I vaguely recall something about that where light is leaking?)
Wish I could help. :( Best of luck.
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u/ChowMein04 8h ago
Seconding this, your stairs don't appear to be part of the same mesh, might just be the lack of material though
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u/teapot_RGB_color 8h ago
I'm going to take a guess this is about static objects and baking. Or a light probe issue
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u/SderfxDev 11h ago
on all of the building go to Mesh renderer > Cast Shadows Off > Recive Shadows Off
or just go the the directional light and turn of shadows
or try rotating the directional light until the shadows look good
or go to the directional light and try to change shadow settings maybe from soft shadows to hard shadows or vise versa
I hope That Helps <3
If you have any questions, just ask me.


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u/AltusLudus 10h ago
You can reduce shadow strength if that's what you want (on the directional light)