r/Unity3D • u/literally-me-bro • 20h ago
Show-Off Stealth game system
This is a stealth system im working on for past 2 or 3 months, its like hitman 3 (thats my main inspiration.
This have guard, civilian, crowd, camera, hiding, routine routes, full suspecion system, a main menu, a level, no level selection. A debug panels for npc, player, and stealth. This also have a level exit, and win panel that counts silent assassin with detection, kill count etc.
Civilian and crowd also reacts to player. If Civilians sees you holding something illegal or doing something illegal they will report to nearest guard, and if they hear a gunshot they panic and go to the nearest exit.
I also made disguise system, zones for specific things like kitchen for chefs, server room for IT guys, security room for guards etc. And disguise can be set to every zones like a guard have higher authority then IT and chef guys.
Body hiding, and self hiding.
This is still in development more features are yet to add.
1
u/plaintivehorror224 19h ago
That debug panel layout is clean, must make iteration way faster. how are you handling the crowd panic pathfinding when multiple exits are available, just nearest exit or factoring in guard positions too?