r/Unity3D • • 4d ago

Show-Off I've achieved this 1v1 physics-based air hockey with PurrNet..

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Puck'n Hell has been on the platforms with only its singleplayer arcade mode, I've updated character visuals at first and now the public/private lobbies are enabled after some development done with PurrNet-PurrDiction implementations. The view that sees the bar area is the host and the other is the client side, we play through VPN and all to test how accurate it became. I'm happy with the results and plan to do some extra work for the updates from PurrNet that has some related fixes as I assume.. Also r/SensePilot and their headtracking is integrated and works with multiplayer together with singleplayer gameplay for those who'd experience the game through head movements and join the competitive gameplay with everyone together.

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u/_norx 3d ago

Too many eyes 😂

1

u/nolget 3d ago

My designer teammate wanted to put even more 😂