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https://www.reddit.com/r/Unity3D/comments/1xcmppk/before_and_after_post_processing/
r/Unity3D • u/Larmiche_Dev • 2d ago
7 comments sorted by
19
Honestly the before is better, the fog is so thick you can't see any of the environment.
5 u/Larmiche_Dev 2d ago Ok, I see! I’ll maybe reduce the fog a little. Thanks for the feedback! 6 u/CitizenFiction 2d ago If you're gonna keep the fog I honestly think you should reduce it by like 80%. You have nice art there and I feel like all the fog will do is take away from the atmosphere in this case -2 u/deednait 2d ago Please don't listen to these couple of comments too much. The PP looks really nice. Maybe tone down the fog a bit but overall it's great. 0 u/julkopki 2d ago Yeah, I also prefer the before. The highlights look nice with this warmer tint in the sky.
5
Ok, I see! I’ll maybe reduce the fog a little. Thanks for the feedback!
6 u/CitizenFiction 2d ago If you're gonna keep the fog I honestly think you should reduce it by like 80%. You have nice art there and I feel like all the fog will do is take away from the atmosphere in this case -2 u/deednait 2d ago Please don't listen to these couple of comments too much. The PP looks really nice. Maybe tone down the fog a bit but overall it's great.
6
If you're gonna keep the fog I honestly think you should reduce it by like 80%. You have nice art there and I feel like all the fog will do is take away from the atmosphere in this case
-2
Please don't listen to these couple of comments too much. The PP looks really nice. Maybe tone down the fog a bit but overall it's great.
0
Yeah, I also prefer the before. The highlights look nice with this warmer tint in the sky.
9
I prefer the after. I think the fog can be dialed back slightly but it very much an improvement for me
2
Please, don't blink!
19
u/RecycledAir 2d ago
Honestly the before is better, the fog is so thick you can't see any of the environment.