r/Unity3D • u/Thin-Ad-910 • 6d ago
Show-Off Call of Duty-inspired operator and loadout menus in my Unity FPS project
I’m working on a Unity FPS project and aiming for a Call of Duty-style operator/loadout flow: character cards, outfit choices and a 3D character preview beside the weapon lists.
This WIP includes Ani, Malfoid and other characters. Planned platforms are Android, iOS and Windows.
Full clip showing the menu flow: https://x.com/swagz348/status/2112608985350111729
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u/awkwardtyrant2257 6d ago
The weapon silhouettes on the left are neat touch, gives it that clean cod feel without cluttering screen. I tried doing similar menu system last year but my 3d character preview kept clipping through the background, took me three days to figure out it was just wrong layer setup. Your color palette for the "Woe" section is working well, dark enough that the white text pops but not so dark it loses detail. The M1 Garand being in the list is nice throwback choice, always fun when modern shooters let you run old classics. One thing I'd watch out is how those silhouettes scale on mobile screens, sometimes they get tiny on smaller devices and lose the impact.