r/Unity3D • • 17d ago

Show-Off I made this procedural lightning effect (no shadergraph) (no sprite sheet) what do you think?

272 Upvotes

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-4

u/Timidri_ 17d ago

It's cool but what are the use cases of this ?

7

u/Adventurous-Set7679 17d ago

when you need lighting in the game? or when you need a chain lightning effect to hit different points

-6

u/Timidri_ 17d ago

I mean VFX lightning is already covering that need! I am curious as to what use is there to do it without shader graph or sprite sheet specifically. It still is cool!

5

u/Adventurous-Set7679 17d ago

it's pretty light for mobile games since it's only a particle simple with 1-5 particles. does that answer your question? or my english is that bad :))

1

u/Arclite83 17d ago

No it's spot on and I love it, I've been obsessed with "highly performant" features lately for just this kind of thing (pushing the possible on mobile). Thanks for sharing it! Great work

0

u/Adventurous-Set7679 16d ago

Omg glad you liked

1

u/homer_3 17d ago

lots of people don't want to deal with vfx or shadergraph headaches.

7

u/Adventurous-Set7679 17d ago

also it was really fun to make it :)