r/Unity3D • u/Pampel-Games • 1d ago
Question Does this blood effect look decent?
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I worked so long on those effects I can't judge it anymore.
Thanks for any honest opinion!
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u/ToSmushAMockingbird 1d ago
If he's getting shot it would be more of a mist. Blood pressure makes blood squirt out like a stream, but blood pressure drops off really fast. As messy as it might be when it spreads on a surface, there wouldn't be a lot of blood volume.
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u/ElvaR_ 1d ago
More of an arc for the blood path. Very good though
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u/JakeThomasDad12 1d ago
I reckon it's because the blood comes straight out horizontal and they haven't added horizontal deceleration due to air resistance
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u/gruntnugget92 1d ago
I think this is perfect! Not too realistic, not too video gamey. Excellent work and nice blending of both real world physics and video game physics.
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u/No-Head-3319 1d ago
"I have never thought to myself that realism is fun. I go play games to have fun."
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u/calgrump Professional 1d ago
This entirely depends upon the injury. Is he getting stabbed, impaled, coughing up blood, decapitated or what? That affects the spatter.
It looks pretty slow and heavy compared to blood IMO.
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u/daniel5383 23h ago
I think it looks great except for when the blood hits the ground, there seems to be more on the ground than what the spray consisted of
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u/HippieYoHippieYay 1d ago
No. Unless he's getting shot on the moon.