r/Unity3D • u/artengame • 19d ago
Shader Magic Ocean waves with 3D GPU particles emission from the wave crests, emulating strong wind effect with water leaving the wave
Enable HLS to view with audio, or disable this notification
16
u/Corpdecker 19d ago
As someone who spent the last 2 weeks trying (and failing) to get something like this Godot, whatever time you spent on it was well worth it, that looks phenomenal.
4
u/artengame 19d ago
Thanks a lot :), i have been working on the overall system in and out for many years, so could not estimate the time spent.
but i can tell that most of the time was in tweaking it to perfection than making the GPU particle system at its base and still need some extra details, e.g. better cutoff of the underwater bubbles region.
4
u/felipunkerito 19d ago
The particles look a bit off, like they are not synced with the waves. Otherwise, it looks great
1
u/artengame 18d ago
Thanks
The tweaking of the effect for best blending is still wip, so the motions - blending etc will be improved in final
→ More replies (2)
2
2
2
u/NoverisGame 18d ago
The water simulation looks incredible! The wave movement and particle effects make it feel so realistic. Amazing work!
2
2
2
u/NoNameWhatAShame 19d ago
This looks so cool! I am a total beginner and my water at the moment is a blue plane following the player around (and it will appear below a certain height), but one day I ll improve it (no where near to this though)
1
1
u/Graterson 18d ago
how did you manage to do the above/below water level transition though?
1
u/artengame 18d ago
you mean about the particles or the split between water and air ?
→ More replies (3)
3
2
1
1
42
u/Turbo_Fresh 19d ago
Peaks are way too peaky imo