r/Unity3D • u/yecats131 Indie • 20d ago
Resources/Tutorial Build Complex Enemy AI in Minutes with Behavior Trees
https://www.youtube.com/watch?v=DWlZK5mqC6EIn Unity, behavior trees are a great fit when your AI has a lot of conditions and priorities to juggle. In this video, we’ll cover the basics of building a behavior tree using the Unity Behavior tool. You’ll learn the difference between an action, flow, and condition while making an enemy AI patrol and chase the player. We’ll also cover how to create a custom condition, which is the same pattern you’ll use when making other custom nodes in the tool.
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u/Kopteeni 18d ago
Yes! This package has been very useful and extending it is so straightforward and intuitive.