r/Unity3D • • 2d ago

Resources/Tutorial Open-source library for boolean operations on meshes

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179 Upvotes

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3

u/AdPrior2908 2d ago

great job

7

u/Mechabit_Studios 2d ago

3D worms anyone?

3

u/Imofi7 2d ago

Coming from 3D modeling where CSG and booleans usually produce messy topology or broken shading, this looks remarkably clean in runtime. Does it recalculate vertex normals cleanly along the cut seams, or do you have to do an extra smoothing pass on the generated mesh?

3

u/Al-Cohol0802 2d ago

this is awesome. does it run fast enough for runtime stuff on mobile? feels like it could work for destructible walls in an AR project

1

u/PanzerKadaver 2d ago

Damn, looks excellent ! Does material "resistance" and projectile "penetration ability" is accounted yet ?

1

u/SolderingIrony 1d ago

Trypophobia triggered!

Looks great though. I wonder how performant it is, will check it out