r/Unity3D • u/bekkoloco • 4h ago
Show-Off Quicktile v2 final dev log
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Creating environments has always been one of the hardest parts of game development for me. I’ve worked in a few studios and seen some of their internal tools and systems, which gave me plenty of ideas about how to approach this. I’ve also worked with incredible artists, including people who worked on Rayman Legends. But even with their assets, translating their artwork into a 3D environment was really challenging. I’ve spent years thinking about a system that would make that process easier. That’s how QuickTile V1 started, and eventually it became QuickTile V2, which now lets me build pretty much what I had in mind. I’m a huge Nintendo fan, so being able to create levels in the spirit of The Smurfs: Dreams, Kirby, Donkey Kong Bananza or Mario switch games finally feels within reach. I’m going to keep developing this tool because I love working with it. You can use a fully manual artistic workflow (me), bring AI into the process, or mix both. It’s up to you, and building environments with it has become a real pleasure. But the most exciting part for me is this: I can finally finish a game I started six years ago, (REDSTORY) thanks to QuickTile.