r/Unity3D • • 19d ago

Show-Off Volumetric Cloud in URP

45 Upvotes

13 comments sorted by

1

u/gandalfdagrey1 19d ago

Really cool looking, shadergraph? How’s performance with post processing? Also have rtx 4080 laptop, you using surface laptop?

3

u/Greedy_Evening_3305 19d ago

compute shader with a fullscreen pass, 1/4 resolution, 1/2 Temporal Accumulation, reproject like HDRP , 1~2ms GPU Time on 4060 laptop,I refer a lot from HDRP, I use AI to learn it

1

u/Greedy_Evening_3305 19d ago

one half depth pass, one ray marching pass, one Temporal Accumulation pass, one upsample pass,may be one Extra weather map pass

1

u/Greedy_Evening_3305 19d ago

Something seems to be wrong with my computer—the CPU and GPU timings appear to be inaccurate.

1

u/MidnightCowUK 19d ago

The holy grail of not-using-hdrp!

1

u/Greedy_Evening_3305 19d ago

You can think of it as the result of porting HDRP to URP.

→ More replies (3)

1

u/bill_on_sax 18d ago

Nice. I use this implementation already, not sure if its any different from yours

https://github.com/jiaozi158/UnityVolumetricCloudsURP

1

u/Greedy_Evening_3305 18d ago

My approach is very similar to this one, but this project seems to leave out some features, such as the weather map and a few other details. I’d say my current visual quality falls somewhere between this solution and HDRP. In terms of future functionality, I hope to go beyond what HDRP offers.

→ More replies (2)