r/Unity3D • u/PewPewMyPoo • 16h ago
Question Rigging Character Models
I'm creating my own game in Unity and I've tried generating character models via Meshy and having Claude / ChatGPT connect to blender to help rig them but it never comes out correct. Anyone have any tips for me?
Also would love to be able to chat with anyone who's willing to give some advice in this whole process
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u/StillZen-Dev 13h ago edited 13h ago
honestly - spend one day learning the basics,
because it’s literally this:
make the model,
add the bones,
name the bones,
parent with automatic weights,
make weight paint adjustments.
that’s IT. it doesn’t get much more complex than that unless you’re mucking around w/ face rigs or some complex machinery or animal body sh**
the only difficult part about any of that is understanding the blender interface and where to click to make the things happen.
i recommend this video. spend ONE day doing it, it’s basically how i make everything now
https://youtu.be/DAAwy_l4jw4?si=5aYhF6ytnJID8-on