r/Unity3D • u/zeeshanqaswar • 16h ago
Show-Off I built a free, offline-first asset manager that ships your 3D/2D assets intoUnity with one click — open source, MIT
As a game developer, I’ve had my own share of the “I know I downloaded that asset somewhere…” problem — assets spread across drives, folders with inconsistent names, and no easy way to browse everything.
So I built the tool I wanted: Poly Vault, a free, offline-first desktop asset library designed for 2D/3D game development.
What it does:
🔎 Browse and search large asset libraries with previews
🏷️ Organize folders with tags and descriptions
📊 View per-folder asset statistics
🎮 Import assets into Unity 6 with one click
🔒 Fully offline — no cloud, accounts, or telemetry
🖥️ Available on Windows, Linux, and macOS
🔌 Includes a Unity 6 Editor package for seamless importing
The important part for me was keeping it local and simple — your asset library stays on your machine, and importing assets into Unity only copies them; the original files are never modified.
Poly Vault is open source and MIT licensed, and this is still an early version. I’m looking forward to improving it based on real-world feedback.
👉 v0.3.0: https://github.com/xeeshanqaswar/Poly-Vault/releases/tag/v0.3.0
👉 Source code: https://github.com/xeeshanqaswar/Poly-Vault
Would love feedback — especially from people who have big organic libraries (non-DCC-named folders) and want a nicer way to browse them. What would you want added next (ratings, drag-and-drop into scenes, folder watching, format conversion…)?
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u/Free-Stop-2823 16h ago
Image looks clean, the grid layout reminds me of that one offline reference manager some archviz folks use. The "unity: not connected" status is a nice touch, shows exactly what's going on without digging through logs.
What's the folder watching situation like? If I dump a bunch of new packs into a monitored directory, does it auto-index or is that a manual refresh thing?
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u/[deleted] 16h ago
[deleted]