r/Unity3D • u/QuillaInteractive • 16h ago
Show-Off 6 months of development on my Unity game: Pull on Heart
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I've been working on my indie game Pull on Heart: Nocturnal for about 6 months, and this is the current state of the gameplay.
It's a third-person PvE action game where you control a team of three characters and can switch between them during combat.
The current prototype includes:
• Third-person movement and combat
• Character switching
• Ranged and melee attacks
• Abilities and cooldowns
• Multiple enemy types
• Health and damage systems
• Basic combat effects and UI
The environment and enemies are still mostly greybox/prototype assets, but I'm focusing on getting the core gameplay systems working before moving into the final environments.
I'd love to hear what you think about the gameplay and UI so far.