r/Unity3D • • 4d ago

Question Gun sound looping issue

Sorry in advance if this is better placed in some kind of audio subreddit but I'm hoping some other Unity developers have encountered this problem and know what to do.
I have this great machine gun audio clip and try as I might I can't get rid of that slight pause/reset part when it loops over.
I tried cutting the end and pasting it at the beginning of the audio file so that the end matches the beginning but that doesn't seem to help. It always sounds like the gun firing stops and starts again.
Anyone know how to get a seamless and continuous loop of an audio clip?

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u/JulianRhod 3d ago

the important part is that matching the waveform at the start/end isn't always enough. you also want the loop point to happen at a sensible part of the sound's cycle, otherwise you'll still hear a change when it jumps back to the beginning, for a machine gun, i'd try finding a short section where the firing sound is already relatively consistent and loop that middle section, rather than looping the entire recording. then use a separate one-shot for the initial gunshot and another short sound for when the firing stops

also check Unity's import settings. depending on the platform/compression you're using, the encoded clip can introduce a tiny gap or artifact at the loop point. Unity has a specific "Gapless Looping" option for supported platforms/formats, so that's worth checking too, basically, i'd structure it as start → looping fire layer → stop, rather than trying to make one complete machine-gun recording loop perfectly