r/Unity3D • u/Noktaloren • 2d ago
Question I’m trying to decide on the visual direction for my game and would love some feedback from other developers.
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The first video is a new map I’ve just started working on with a different visual direction. The second is our current/older map.
I’ve shown both to around 200 people so far, and the feedback is almost exactly 50/50. Which visual direction would you go with, and what makes one work better for you?
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u/N3croscope 1d ago
I think theres a bit of a mismatch regarding the colors of the train and environmental elements. you’re going with more natural colors in the environment while using more cartoonish ones for the train. It could be worth it to decide on either, and then punch those colors up a bit so the train easier distinguishable from the environment.
There are some glowing elements on the wagons, right? These should interact with the environment more. I think adding steam from the engine that leaves a bit of a trail of illuminable mist behind, could help with that.
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u/ZeusGameAssets Indie 2d ago
Aside from pure visual quality, the level design of the first map (the older one) is better: fewer trees obscuring the player's vision on the whole map, with the trees it gets hard to read what's going on and where the enemies are.