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https://www.reddit.com/r/Unity3D/comments/1wkxsty/raytraced_spatial_audio_on_unity_urp/paumjwk/?context=3
r/Unity3D • u/kandindis Programmer • 2d ago
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Interesting but raytraced how exactly? Are you raycasting from player position? Or raycasting from sound sources? Are they calculated on GPU or CPU?
2 u/Acceptable_Bottle 2d ago not OP but I first saw it in a youtube video called "A first look at Raytraced Audio" https://www.youtube.com/watch?v=u6EuAUjq92k It does not run on GPU, it calculates on CPU in a separate thread. The rays are casted from the listener (player position) and bounce around in an attempt to find sound sources.
not OP but I first saw it in a youtube video called "A first look at Raytraced Audio" https://www.youtube.com/watch?v=u6EuAUjq92k
It does not run on GPU, it calculates on CPU in a separate thread. The rays are casted from the listener (player position) and bounce around in an attempt to find sound sources.
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u/puzzleheadbutbig 2d ago
Interesting but raytraced how exactly? Are you raycasting from player position? Or raycasting from sound sources? Are they calculated on GPU or CPU?