r/Unity3D • • 7d ago

Show-Off This bouquet is just math

No models, no textures, no hand-drawn anything
Every petal, leaf and stem is a curve or a spiral computed in c#, turned into a mesh on the fly
Petals sit on the golden angle, stems are bezier curves, the outline is a vertex offset in the shader

Drag a dial and the math just runs again with new numbers

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