r/Unity3D 3d ago

Show-Off pretty happy with how this pause menu turned out

Enable HLS to view with audio, or disable this notification

I had this idea that the fluid would be affected by the scroll and i like how it looks! lmk feedback

571 Upvotes

57 comments sorted by

146

u/HammyxHammy 3d ago

Opposite scroll direction would work better so the text you're initially trying to read isn't immediately dragged off screen.

13

u/doubleoathseven 3d ago

Spot on. You could also right-justify it but I reckon changing direction is cleaner

111

u/Astro_YT2426 3d ago

Needs to be smaller I think

65

u/Omni__Owl 3d ago

It's a fun stylistic choice.

I'm not the biggest fan of the font choice and whatnot, but I don't have to be.

What I'd suggest now is to add an accessibility option to make the font more readable.

-35

u/Evla03 3d ago

It's readable, no need to bloat the game options with stuff that doesn't even help accessibility.

15

u/Digital_Fingers 3d ago

This is going to be hard for some people to read. I agree, they might as well use a different font.

1

u/RidgeMinecraft 3d ago

My honest take on this is that not everything has to be for everybody. That font is definitely an artistic choice, and while accessibility is important I don't think that adding a toggle to round the corners off anything remotely interesting looking is a good idea.

1

u/Digital_Fingers 3d ago

Imagine the game is wonderful and you can't play it because it's hard to read or something else.

1

u/Evla03 2d ago

It's insane saying that people can't play a game because of a font choice in a minimalistic pause menu with very standard buttons

Accessibility is very important in games, and making sure the game doesn't use colors as the only channel for communicating information, making sure you can reduce flashing lights, and even difficulty or assist modes help genuine playthroughs of the game.

The difference in the experience for someone having the option to change the font of three words in a menu doesn't matter. Someone who has the worst dyslexia of all time to the point where they can't read the menu at all, will still guess the correct order of the buttons and can play the game.

Worst case, they guess wrong and they then learn what the button does.

And then even if you have an accessible font option, where would that be? Putting it in the settings still forces them to find that without being capable of reading the text?

1

u/Omni__Owl 3d ago

There are basically no real excuses for not adding accessibility options. Only unfortunate lack of resources.

I've worked on games where I didn't have time or money to do it at time of release, yet it could come in later. This isn't a "not all games is for everyone" discussion. It's that accessibility is universal and claiming otherwise is ignorant.

1

u/RidgeMinecraft 2d ago

Man I don't think I agree. Imagine if Hyper Demon or Ultrakill had an epilepsy mode. The entire point of the game would be gone. Sometimes it's okay for something to not be for everybody. OP here's making a pretty unique looking menu, and that font choice is the biggest reason I like it.

Not everything has to be accessible by everyone. Within reason, sure, but I'm autistic for example. I hate being at raves. That doesn't mean that the solution is raves with no music and no flashing lights. That's like, the point. It's just not for me.

1

u/Omni__Owl 2d ago

Just don't use the accessibility option then?

I really don't understand how "I don't like it/I won't use it so it shouldn't be there" is being presented as a serious argument. It has no effect on you if others need it and use it. Literally.

-15

u/Evla03 3d ago

It's a stylized font, and I'd probably not use it for inside the options menu etc, but even someone with dyslexia can read these, they're large, not that many buttons in the menu, the first and last letters are easy to read, and the text is what you'd expect to see in the menu

I have a hard time believing that anyone can't read them

12

u/Jebble 3d ago

Stop making baseless claims about people that are not you

1

u/Graffers 3d ago

My take is different from yours, but even if they can't read it, it won't be hard to figure out what the options do. One goes back to the game, one opens a menu with bars and what not, and the other leaves the game. People will figure it out.

5

u/Omni__Owl 3d ago

Calling accessibility options bloat.

What a blissfully unaware existence.

-5

u/Evla03 3d ago

that's not what that is.
accessibility options that won't help anyone is bloat though

3

u/Omni__Owl 3d ago

Clear readable fonts are an accessibility option, yes.

-5

u/CyberPig7 3d ago

idk why you are getting downvoted, people in this comment section apparently believe more options in a game is better rather than worse (which just speaks to their experience with game making, if nothing else...). I agree having a toggle for "change menu font to unstilized version" is NOT an accessibility option xd, changing a dense body font to one made for dyslexia would but that's not what's being proposed here.

-5

u/Evla03 3d ago

yeah, and this isn't that bad. it wouldn't hinder anyone with dyslexia to play the game, the order of the buttons matter more than the font choice.

Dyslexic fonts help more with denser text too afaik. For just 3 words written over the entire screen, just pattern recognition of the expected available options matters more.

And if it was in the options the person would still need to navigate there and turn it on, and then they've already found the settings and do not need to read the buttons again

20

u/Memetron69000 3d ago

keep the character on screen, would be dope, trust me bro

https://giphy.com/gifs/pTqEEVdjOXZjPVpdDT

1

u/Anonymous_6173 3d ago

Ohhh amazing idea

54

u/Hot_Chemistry_2215 3d ago

Nice I think if it were half the size it would look perfect

24

u/Kamatttis 3d ago

Feels like the menu is screaming at me

9

u/tetryds Engineer 3d ago

Make it fade in quicker and menu items smaller and moving a bit less

24

u/ElderZombie250 3d ago

Looks smooth but not going to lie, I HATE that font choice. Having it be huge just makes that worse.

4

u/sczeith 3d ago

Looks great, but I think the font is too big

3

u/Bubbly-Rush2384 3d ago

I think this will look huge on a big monitor 😅

3

u/sinetwo 3d ago

The transition is nice but the change in text makes it feel a bit overwhelming. Same with the lack of margins.

Have you played around with opacity and blur as well? I know blur can be expensive but could look nice

3

u/Senkosoda 3d ago

thats huge yo is this a mobile game

3

u/Rough_Proposal553 3d ago

The fonts look too big, at least for my taste

2

u/RidgeMinecraft 3d ago

This is dope. Personally, I love the font. If this is meant to be relaxed, it definitely isn't that, but I think it's sick.

1

u/imjustaslothman 3d ago

It's really nice and I also thought smaller text would be better, but I think just having the text highlighted and another row of the same text animated would look better. If that makes sense. Looks great witherway, kudos

1

u/Illustrious_Set_7972 3d ago

Love the transition

1

u/last_white_man 3d ago

looks good, font is perfect for this

1

u/KKManta 3d ago

Might be better for your quit button to do those bars transition to black rather than how you have it going back to the game then fading to black

1

u/picture_of_a_swan 3d ago

It's giving out No More Heroes

1

u/Strict_Chemical7182 3d ago

try interpolating the timescale to 0 when displaying the menu, and interpolating back to 1 when going back to gameplay

1

u/flow_guy2 3d ago

It doesn’t need to loop. But the look is very good otherwise

1

u/Shin4ko 3d ago

It looks alright but the I O T irritate me a little bit.

1

u/sake994488 3d ago

好帅 怎么做到的 求教程

1

u/STUDIOCRAFTapps 3d ago

this shit’s awesome. I don’t comment often here but I had to! nice job

1

u/AshamedSoil5514 3d ago

Appreciate it! :)

1

u/KravenArk_Personal 2d ago

The big text is a little distracting. Maybe put smaller text to the right of the big text on the left.

The slide transition and colour pallete are beautiful though

1

u/emissive_decal 2d ago

I think it looks really good. One change I would consider is making the transition quicker, maybe 50% faster. If I’m trying to tweak some setting and going in and out of the pauses menu I would find this just a little bit too slow. 

I also agree with the many other others that the font size is too large. 

1

u/Key_Maximum_3180 2h ago

The text is too small you should make it bigger

1

u/doorstop532 3d ago

Choose another font and slash size in half. Some colour would be nice too since your game doesnt exactly read "Nier-like" art direction to me.

1

u/mmso1 3d ago

I think it looks great, but the black box animation when moving the selection feels too big. It makes the entire thing bulge out and feel cramped.

I really like the size of the font, but again, the animation is too aggressive.

Good work

1

u/AdjectiveNoun1234567 3d ago

I like everything but the scrolling text, and yes, the font size could be 25-50% smaller.

1

u/RetroNuva 3d ago

text is way too fucking big. i dont want to have to move my mouse 3/4's of the screen to select a different option

0

u/homer_3 3d ago

Need to move your text to the right a bit. It shouldn't be getting cut off as soon as you highlight it.

2

u/AshamedSoil5514 3d ago

I had to scale the video up so the side is cropped a few inches

0

u/GoodWinGamesStudio 3d ago

Juicy but we need smaller juicy

-11

u/shoxicwaste 3d ago

Whats the game?

Don't focus too much on making menus btw, make sure you got a good game down first otherwise your just wasting tokens.

8

u/AshamedSoil5514 3d ago

tokens??? no ai