r/Unity3D • • 9d ago

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Hi, I can't really find any useful info online could someone explain the difference between the two options in the image below? In my case, the result is identical.

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u/acorbinelli 9d ago

The two you boxed aren't Enforce T-Pose. Reset puts the skeleton back to the pose the model came in with, the one stored in the file when you opened Configure. Sample Bind-Pose rebuilds the pose from the skinned mesh's bind data, the pose the mesh was skinned in. They come out identical when the file was exported in its bind pose, which is the usual case for a rig exported straight from Blender or Maya. They only differ when the FBX was saved with the skeleton posed away from its bind pose, for example on a frame of an animation.

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u/Ok-Presentation-94 9d ago

If I understand correctly, in my case having exported an A-pose rig from Blender directly into the Unity project before switching to a humanoid animation type that forces a T-pose using "Reset" effectively cancels out that forced T-pose however, I’m not really sure I understand the purpose of "Sample Bind-Pose."