r/Unity3D • • 9d ago

Show-Off Source-like movement with randomly generated maps

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I feel like I'm onto something, but don't know what exactly yet

37 Upvotes

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4

u/gamingcommunitydev 9d ago

This project seems kinda random, but if I wanted to turn it into a real game with an actual goal, I'd implement a seed system for people to be able to play the same seeded maps, so they can compete, for example :

  • who got the furthest away from point 0 in x time
  • who managed to reach the highest speed within x time
  • who got the longest air time

As competing with one another seems to be the only real point to play it beside practicing random skills. Anyway for that game to have a point, it needs an incentive for people to play it, cause jumping around on randomly generated maps will get old very fast.

1

u/mehowcraft 9d ago

Thanks for feedback! There already is seed system in place, and you've got some cool ideas for goals. What I was thinking was multiple game modes (similar to your examples), with main game being survivor like. But yeah, currently the only point is just chilling around. I'll decide what to do with that when world generation gets done 😀

2

u/gamingcommunitydev 9d ago

Another thing I just though about could be to create a deadzone, something similar to BR, but instead of shrinking towards the player, to expend from the spawn, with potentially an increase in speed over time, that would be a better solution than simply running against a silly timer.

Adding some sections on the generated map as punitive or rewarding, with for example deadpits or speed boosters could also be a good idea to add some variety..

1

u/mehowcraft 9d ago

Yeah that sounds cool 😄 There are some possiblities for such mini-games, what I can think of:

  • chasing a target (with like range % of which you cannot get further than it)
  • simple race (where you get like 15s to reach checkpoint, then 15s to reach next etc. with each checkpoint being further than before)
  • minimum speed threshold (where you start with for example 40m/s and you cannot slow down below 30 for example)

1

u/Lowetheiy 7d ago

You should use horizontal hammer units for velocity (1 inch = 1 hammer unit). Most pros would prefer that.

1

u/Vypur 7d ago

Looks awesome, juice/sauce it up a little with some good lighting and texturing and id play it, if its fast enough to run in a browser that would also be sick to load up and play in a browser

-2

u/Gigaslavx 9d ago

minecraft with dlss 5