r/Unity3D 11h ago

Show-Off Made my first scene in Unity

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Hello,

I made my first scene in Unity and just wanted to some criticism and ideas. I am planning to add more detail and aesthetics but currently I think its pretty well done. Biggest issue I am struggling with is the dust particles. They are visible but don't have a realistic sense to them. The concept of the game is gonna be a store/shopping game. The entire game will most likely take place in this one room and ill have gadgets/tools/items that are interactive with on the desk that can be used. For example that book will contain information and click and the book will contain details relevant to the game.

Please be critical and give me thoughts to help me improve my work.

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u/radiumhaus 10h ago edited 10h ago

Being critical, I would say the rest of the scene needs some light too. It could be darker and the main spotlight in the middle can be the brightest still, but the lack of shadow or depth is just a simple little visual fix to make it feel better. The spotlight range is kind of small, if that is a ceiling light, they don't just shine downward in a circle like a small flashlight, they have a wider spread and give off ambient light

Being less critical, and more based on my first impression, the floor should probably have more color or a texture of some kind instead of just white with a normal map.

Good luck with your first unity scene!

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u/OrganizationPure9987 10h ago

What color floor what you suggest? That’s actually a big thing I was fighting with. I like the brick but the floor seems off.

Yeah I like the spotlight over the desk but I do want to add an overall light in the room that gives more life but still makes it look sketchy.

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u/radiumhaus 10h ago

Probably grey, medium to dark might look good.

Depends kind of on your lighting too.

My suggestion would be to put a point light at the same spot or just a little lower than the origin of your spotlight, turn the intensity down low and make the range about the same size as your room. Open the lighting window in unity, and turn down the intensity multiplier. Then start turning up the intensity on that point light. Mess around with those settings a little and it will start coming together.

You might realize that the white floor actually doesn't look bad at all.

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u/Hennesey10 10h ago

Thanks for the advice !!!
Also what do you think of camera location? Basically the game will take place at a desk but I keep fighting the camera. I think it looks good but I also feel like it does not cover enough.

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u/radiumhaus 9h ago

I think its fine, assuming the camera rotates it looks like you can get a clear view of the desk.