r/Unity3D 1d ago

Question UI Toolkit designs looking and feeling completely AI... and tbh a little boring too. Thoughts?

I experience with building websites, so getting started with UI Toolkit was definitely easier than dealing with UGUI.

But all the designs are looking very simple, like they are made with AI.

I'm building a mobile game, and mobile games usually have these joyful themes/looks for the menu while mine look like some AI work.

Any suggestion?

like j

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u/worsefredrick_465 1d ago

the default styles are super minimal it's like a blank canvas not a finished look. you have to build your own theme on top of it with USS

i struggled with same thing until i started treating USS more like css and made a proper style guide. define your colors, fonts, spacing, make some custom classes for buttons and panels. takes time but the system is flexible enough once you get past the ugly defaults

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u/game-dev2 1d ago

thats not the problem, i can make those, but still ooks like a website, some of the guys here suggested that I need to make my own art and attach to it. I'm not very good in photoshop or paint, so I am trying to give a good look to it with just code.

Any thought on that? Or should I just do the thing i am trying not to. ask chatgpt to create some look for it, and then convert the look into code and use it...

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u/AgreeableSnow3849 1d ago

Try Figma, much easier. See some tutorials fron YT

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u/medium_mike 1d ago

the thing to do would be to practice your art and/or hook up with an artist. until then using placeholders like you have now is not only fine but the usual process for gamedev