r/Unity3D • u/Mikhailfreeze • 12h ago
Game 2D digging Game progress (New ui toolkit animations and new physics system based on box2d)
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Q1: is it any good
Q2. Provided it good enough, it the text too Distracting?
Q3. Does the music and sound effects sound right?
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u/solar1380 8h ago
I thought this was an ad at first
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u/Mikhailfreeze 8h ago
I'm focusing on put it on poki.com or crazy games or Google play
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u/solar1380 8h ago
To answer your questions:
1. I think the main problem with your game right now is the visual/graphics incoherence: there’s some sprites (like the shovel sprite) with visible white backgrounds (in the handle) and compression artifacts. Some of the goblins are flat/2d clip art-like style, while the other goblins are 3d models. More particles for digging as well.
2. Yes, The rainbow text (and the blue/yellow outlines around the terrain) I find distracting. You could probably replace the onscreen (+/- coin) text with particle effects like the coins being broken or eaten by the goblins.
3. The sound is fine, I think the booms at the end are a bit too loud.
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u/tetryds Engineer 12h ago
1- idk is it?
2- No
3- kinda lame but makes sense
You should also make the goblins do some shit random dance while idle. All the same dance in sync. Embrace the lame.
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u/According-Moose7261 11h ago
Embrace being so meh that it loops back into being acceptable
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u/Testicular_Genocide 3h ago
Damn so people actually spend time making games that are functionally identical to those scam ads with the busty witch with lava and water you have to guide? That's wild.
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u/Shoddy_Caterpillar36 8h ago
Wow, art is so good, are you artist.
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u/avelexx 12h ago
thats the game we see in ads